51 lines
1.6 KiB
C++
51 lines
1.6 KiB
C++
#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include "world.hpp"
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int main()
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{
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sf::ContextSettings settings;
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settings.antialiasingLevel = 8.0;
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sf::RenderWindow window(sf::VideoMode(1200, 900), "Player states", sf::Style::Close, settings);
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window.setVerticalSyncEnabled(true);
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window.setFramerateLimit(60);
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double time = 0;
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double dt = 1.0 / 60;
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World world;
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world.addBlock(sf::FloatRect{-500, 770, 20000, 400});
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/* Разрушаемый блок слева от точки спавна игрока */
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world.addBlock({sf::FloatRect{-200,700, 100, 500}, true});
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world.addBlock(sf::FloatRect{-400, 100, 700, 300});
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world.addBlock(sf::FloatRect{600, 500, 300, 120});
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world.addBlock(sf::FloatRect{800, 0, 400, 200});
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world.addBlock(sf::FloatRect{-100, -700, 400, 100});
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world.addBlock(sf::FloatRect{700, -700, 400, 100});
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world.addBlock(sf::FloatRect{1500, -700, 400, 100});
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world.addBlock(sf::FloatRect{1100, -300, 400, 100});
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world.addBlock(sf::FloatRect{1100, 400, 400, 400});
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world.addBlock(sf::FloatRect{1900, -100, 200, 800});
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world.addBlock(sf::FloatRect{3000, 500, 1000, 200});
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while (window.isOpen())
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{
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sf::Event event;
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while(window.pollEvent(event))
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{
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if(event.type == sf::Event::Closed)
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window.close();
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world.handleEvents(event);
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}
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window.clear(sf::Color::Black);
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world.update(dt);
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world.draw(window);
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window.display();
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time += dt;
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}
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return 0;
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}
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