#include #include #include "world.hpp" int main() { sf::ContextSettings settings; settings.antialiasingLevel = 8.0; sf::RenderWindow window(sf::VideoMode(1200, 900), "Player states", sf::Style::Close, settings); window.setVerticalSyncEnabled(true); window.setFramerateLimit(60); double time = 0; double dt = 1.0 / 60; World world; world.addBlock(sf::FloatRect{-500, 770, 20000, 400}); /* Разрушаемый блок слева от точки спавна игрока */ world.addBlock({sf::FloatRect{-200,700, 100, 500}, true}); world.addBlock(sf::FloatRect{-400, 100, 700, 300}); world.addBlock(sf::FloatRect{600, 500, 300, 120}); world.addBlock(sf::FloatRect{800, 0, 400, 200}); world.addBlock(sf::FloatRect{-100, -700, 400, 100}); world.addBlock(sf::FloatRect{700, -700, 400, 100}); world.addBlock(sf::FloatRect{1500, -700, 400, 100}); world.addBlock(sf::FloatRect{1100, -300, 400, 100}); world.addBlock(sf::FloatRect{1100, 400, 400, 400}); world.addBlock(sf::FloatRect{1900, -100, 200, 800}); world.addBlock(sf::FloatRect{3000, 500, 1000, 200}); while (window.isOpen()) { sf::Event event; while(window.pollEvent(event)) { if(event.type == sf::Event::Closed) window.close(); world.handleEvents(event); } window.clear(sf::Color::Black); world.update(dt); world.draw(window); window.display(); time += dt; } return 0; }