term2 seminar3
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141 changed files with 330 additions and 12119 deletions
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||||
set(CMAKE_C_EXTENSIONS_COMPUTED_DEFAULT "ON")
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||||
set(CMAKE_C90_COMPILE_FEATURES "c_std_90;c_function_prototypes")
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||||
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||||
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||||
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||||
set(CMAKE_C23_COMPILE_FEATURES "c_std_23")
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||||
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||||
set(CMAKE_C_PLATFORM_ID "Linux")
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||||
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||||
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||||
|
||||
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||||
set(CMAKE_AR "/usr/bin/ar")
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||||
set(CMAKE_C_COMPILER_AR "/usr/bin/gcc-ar")
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||||
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||||
set(CMAKE_C_COMPILER_RANLIB "/usr/bin/gcc-ranlib")
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||||
set(CMAKE_LINKER "/usr/bin/ld")
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||||
set(CMAKE_MT "")
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||||
set(CMAKE_COMPILER_IS_GNUCC 1)
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||||
set(CMAKE_C_COMPILER_LOADED 1)
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||||
set(CMAKE_C_COMPILER_WORKS TRUE)
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||||
set(CMAKE_C_ABI_COMPILED TRUE)
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||||
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||||
set(CMAKE_C_COMPILER_ENV_VAR "CC")
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||||
|
||||
set(CMAKE_C_COMPILER_ID_RUN 1)
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||||
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set(CMAKE_C_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC)
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||||
set(CMAKE_C_LINKER_PREFERENCE 10)
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||||
set(CMAKE_C_COMPILER_ABI "ELF")
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||||
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||||
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||||
|
||||
|
||||
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||||
set(CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES "/usr/lib/gcc/x86_64-pc-linux-gnu/12.2.1/include;/usr/local/include;/usr/lib/gcc/x86_64-pc-linux-gnu/12.2.1/include-fixed;/usr/include")
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||||
set(CMAKE_C_IMPLICIT_LINK_LIBRARIES "gcc;gcc_s;c;gcc;gcc_s")
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set(CMAKE_C_IMPLICIT_LINK_DIRECTORIES "/usr/lib/gcc/x86_64-pc-linux-gnu/12.2.1;/usr/lib;/lib")
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|
|
@ -1,83 +0,0 @@
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|||
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||||
set(CMAKE_CXX98_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters")
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||||
set(CMAKE_CXX14_COMPILE_FEATURES "cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates")
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||||
set(CMAKE_CXX17_COMPILE_FEATURES "cxx_std_17")
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||||
set(CMAKE_CXX20_COMPILE_FEATURES "cxx_std_20")
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||||
set(CMAKE_CXX23_COMPILE_FEATURES "cxx_std_23")
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||||
|
||||
set(CMAKE_CXX_PLATFORM_ID "Linux")
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||||
set(CMAKE_CXX_SIMULATE_ID "")
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||||
set(CMAKE_CXX_COMPILER_FRONTEND_VARIANT "")
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||||
set(CMAKE_CXX_SIMULATE_VERSION "")
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||||
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||||
|
||||
|
||||
|
||||
set(CMAKE_AR "/usr/bin/ar")
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||||
set(CMAKE_CXX_COMPILER_AR "/usr/bin/gcc-ar")
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||||
set(CMAKE_RANLIB "/usr/bin/ranlib")
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||||
set(CMAKE_CXX_COMPILER_RANLIB "/usr/bin/gcc-ranlib")
|
||||
set(CMAKE_LINKER "/usr/bin/ld")
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||||
set(CMAKE_MT "")
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||||
set(CMAKE_COMPILER_IS_GNUCXX 1)
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||||
set(CMAKE_CXX_COMPILER_LOADED 1)
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||||
set(CMAKE_CXX_COMPILER_WORKS TRUE)
|
||||
set(CMAKE_CXX_ABI_COMPILED TRUE)
|
||||
|
||||
set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")
|
||||
|
||||
set(CMAKE_CXX_COMPILER_ID_RUN 1)
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||||
set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;m;mm;mpp;CPP;ixx;cppm)
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||||
set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC)
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||||
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||||
foreach (lang C OBJC OBJCXX)
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if (CMAKE_${lang}_COMPILER_ID_RUN)
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||||
foreach(extension IN LISTS CMAKE_${lang}_SOURCE_FILE_EXTENSIONS)
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||||
list(REMOVE_ITEM CMAKE_CXX_SOURCE_FILE_EXTENSIONS ${extension})
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||||
endforeach()
|
||||
endif()
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||||
endforeach()
|
||||
|
||||
set(CMAKE_CXX_LINKER_PREFERENCE 30)
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||||
set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1)
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||||
|
||||
# Save compiler ABI information.
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||||
set(CMAKE_CXX_SIZEOF_DATA_PTR "8")
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||||
set(CMAKE_CXX_COMPILER_ABI "ELF")
|
||||
set(CMAKE_CXX_BYTE_ORDER "LITTLE_ENDIAN")
|
||||
set(CMAKE_CXX_LIBRARY_ARCHITECTURE "")
|
||||
|
||||
if(CMAKE_CXX_SIZEOF_DATA_PTR)
|
||||
set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}")
|
||||
endif()
|
||||
|
||||
if(CMAKE_CXX_COMPILER_ABI)
|
||||
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}")
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||||
endif()
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||||
|
||||
if(CMAKE_CXX_LIBRARY_ARCHITECTURE)
|
||||
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
||||
endif()
|
||||
|
||||
set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "")
|
||||
if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX)
|
||||
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}")
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
set(CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES "/usr/include/c++/12.2.1;/usr/include/c++/12.2.1/x86_64-pc-linux-gnu;/usr/include/c++/12.2.1/backward;/usr/lib/gcc/x86_64-pc-linux-gnu/12.2.1/include;/usr/local/include;/usr/lib/gcc/x86_64-pc-linux-gnu/12.2.1/include-fixed;/usr/include")
|
||||
set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "stdc++;m;gcc_s;gcc;c;gcc_s;gcc")
|
||||
set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "/usr/lib/gcc/x86_64-pc-linux-gnu/12.2.1;/usr/lib;/lib")
|
||||
set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
||||
Binary file not shown.
Binary file not shown.
|
|
@ -1,15 +0,0 @@
|
|||
set(CMAKE_HOST_SYSTEM "Linux-6.1.12-zen1-1-zen")
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||||
set(CMAKE_HOST_SYSTEM_NAME "Linux")
|
||||
set(CMAKE_HOST_SYSTEM_VERSION "6.1.12-zen1-1-zen")
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||||
set(CMAKE_HOST_SYSTEM_PROCESSOR "x86_64")
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||||
|
||||
|
||||
|
||||
set(CMAKE_SYSTEM "Linux-6.1.12-zen1-1-zen")
|
||||
set(CMAKE_SYSTEM_NAME "Linux")
|
||||
set(CMAKE_SYSTEM_VERSION "6.1.12-zen1-1-zen")
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||||
set(CMAKE_SYSTEM_PROCESSOR "x86_64")
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||||
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||||
set(CMAKE_CROSSCOMPILING "FALSE")
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||||
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||||
set(CMAKE_SYSTEM_LOADED 1)
|
||||
|
|
@ -1,868 +0,0 @@
|
|||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
#if defined(__CLASSIC_C__)
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||||
/* cv-qualifiers did not exist in K&R C */
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||||
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||||
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||||
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||||
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||||
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||||
/* If the compiler does not have __has_include, pretend the answer is
|
||||
always no. */
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||||
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||||
/* Version number components: V=Version, R=Revision, P=Patch
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Version date components: YYYY=Year, MM=Month, DD=Day */
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||||
#if defined(__INTEL_COMPILER) || defined(__ICC)
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||||
# define COMPILER_ID "Intel"
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||||
# if defined(_MSC_VER)
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||||
# define SIMULATE_ID "MSVC"
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||||
# endif
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||||
# if defined(__GNUC__)
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||||
# define SIMULATE_ID "GNU"
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||||
# endif
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||||
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
||||
except that a few beta releases use the old format with V=2021. */
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# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
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# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
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||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
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||||
# if defined(__INTEL_COMPILER_UPDATE)
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||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
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||||
# else
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||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||
# endif
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
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||||
/* The third version component from --version is an update index,
|
||||
but no macro is provided for it. */
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||||
# define COMPILER_VERSION_PATCH DEC(0)
|
||||
# endif
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# if defined(__INTEL_COMPILER_BUILD_DATE)
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||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
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# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
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||||
# endif
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||||
# if defined(_MSC_VER)
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/* _MSC_VER = VVRR */
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# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
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||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
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||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
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||||
# elif defined(__GNUG__)
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||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
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||||
# endif
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||||
# if defined(__GNUC_MINOR__)
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||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
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||||
# if defined(__GNUC_PATCHLEVEL__)
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||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
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||||
# endif
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||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||
# define COMPILER_ID "IntelLLVM"
|
||||
#if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
#endif
|
||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||
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|
||||
* VVVV is no smaller than the current year when a version is released.
|
||||
*/
|
||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
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||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
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# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
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||||
#else
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||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
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||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
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# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
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||||
#endif
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||||
#if defined(_MSC_VER)
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/* _MSC_VER = VVRR */
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# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
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||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
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||||
#endif
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||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
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||||
#elif defined(__GNUG__)
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||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
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||||
#endif
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||||
#if defined(__GNUC_MINOR__)
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||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
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||||
#endif
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#if defined(__GNUC_PATCHLEVEL__)
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# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
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||||
#endif
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#elif defined(__PATHCC__)
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# define COMPILER_ID "PathScale"
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# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
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# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
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# if defined(__PATHCC_PATCHLEVEL__)
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# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
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||||
# endif
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||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
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# define COMPILER_ID "Embarcadero"
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||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
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||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
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||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
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||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
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||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_C)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_C >= 0x5100
|
||||
/* __SUNPRO_C = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_cc)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_cc = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
||||
|
||||
#elif defined(__DECC)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECC_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
||||
|
||||
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__open_xl__) && defined(__clang__)
|
||||
# define COMPILER_ID "IBMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__ibmxl__) && defined(__clang__)
|
||||
# define COMPILER_ID "XLClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__CLANG_FUJITSU)
|
||||
# define COMPILER_ID "FujitsuClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||
|
||||
|
||||
#elif defined(__FUJITSU)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
# if defined(__FCC_version__)
|
||||
# define COMPILER_VERSION __FCC_version__
|
||||
# elif defined(__FCC_major__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# endif
|
||||
# if defined(__fcc_version)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||
# elif defined(__FCC_VERSION)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||
# endif
|
||||
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__TASKING__)
|
||||
# define COMPILER_ID "Tasking"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
|
||||
|
||||
#elif defined(__TINYC__)
|
||||
# define COMPILER_ID "TinyCC"
|
||||
|
||||
#elif defined(__BCC__)
|
||||
# define COMPILER_ID "Bruce"
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
|
||||
# define COMPILER_ID "LCC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(1)
|
||||
# if defined(__LCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__LCC__- 100)
|
||||
# endif
|
||||
# if defined(__LCC_MINOR__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(_ADI_COMPILER)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VERSIONNUM__)
|
||||
/* __VERSIONNUM__ = 0xVVRRPPTT */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
|
||||
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||
# define COMPILER_ID "SDCC"
|
||||
# if defined(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||
# else
|
||||
/* SDCC = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__MSYS__)
|
||||
# define PLATFORM_ID "MSYS"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# elif defined(__VXWORKS__)
|
||||
# define PLATFORM_ID "VxWorks"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#elif defined(__INTEGRITY)
|
||||
# if defined(INT_178B)
|
||||
# define PLATFORM_ID "Integrity178"
|
||||
|
||||
# else /* regular Integrity */
|
||||
# define PLATFORM_ID "Integrity"
|
||||
# endif
|
||||
|
||||
# elif defined(_ADI_COMPILER)
|
||||
# define PLATFORM_ID "ADSP"
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_ARM64EC)
|
||||
# define ARCHITECTURE_ID "ARM64EC"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCRX__)
|
||||
# define ARCHITECTURE_ID "RX"
|
||||
|
||||
# elif defined(__ICCRH850__)
|
||||
# define ARCHITECTURE_ID "RH850"
|
||||
|
||||
# elif defined(__ICCRL78__)
|
||||
# define ARCHITECTURE_ID "RL78"
|
||||
|
||||
# elif defined(__ICCRISCV__)
|
||||
# define ARCHITECTURE_ID "RISCV"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# elif defined(__ICC430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__ICCV850__)
|
||||
# define ARCHITECTURE_ID "V850"
|
||||
|
||||
# elif defined(__ICC8051__)
|
||||
# define ARCHITECTURE_ID "8051"
|
||||
|
||||
# elif defined(__ICCSTM8__)
|
||||
# define ARCHITECTURE_ID "STM8"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# if defined(__PPC64__)
|
||||
# define ARCHITECTURE_ID "PPC64"
|
||||
|
||||
# elif defined(__ppc__)
|
||||
# define ARCHITECTURE_ID "PPC"
|
||||
|
||||
# elif defined(__ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__x86_64__)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(__i386__)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# if defined(__TI_ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__MSP430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__TMS320C28XX__)
|
||||
# define ARCHITECTURE_ID "TMS320C28x"
|
||||
|
||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||
# define ARCHITECTURE_ID "TMS320C6x"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
# elif defined(__ADSPSHARC__)
|
||||
# define ARCHITECTURE_ID "SHARC"
|
||||
|
||||
# elif defined(__ADSPBLACKFIN__)
|
||||
# define ARCHITECTURE_ID "Blackfin"
|
||||
|
||||
#elif defined(__TASKING__)
|
||||
|
||||
# if defined(__CTC__) || defined(__CPTC__)
|
||||
# define ARCHITECTURE_ID "TriCore"
|
||||
|
||||
# elif defined(__CMCS__)
|
||||
# define ARCHITECTURE_ID "MCS"
|
||||
|
||||
# elif defined(__CARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__CARC__)
|
||||
# define ARCHITECTURE_ID "ARC"
|
||||
|
||||
# elif defined(__C51__)
|
||||
# define ARCHITECTURE_ID "8051"
|
||||
|
||||
# elif defined(__CPCP__)
|
||||
# define ARCHITECTURE_ID "PCP"
|
||||
|
||||
# else
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#else
|
||||
# define ARCHITECTURE_ID
|
||||
#endif
|
||||
|
||||
/* Convert integer to decimal digit literals. */
|
||||
#define DEC(n) \
|
||||
('0' + (((n) / 10000000)%10)), \
|
||||
('0' + (((n) / 1000000)%10)), \
|
||||
('0' + (((n) / 100000)%10)), \
|
||||
('0' + (((n) / 10000)%10)), \
|
||||
('0' + (((n) / 1000)%10)), \
|
||||
('0' + (((n) / 100)%10)), \
|
||||
('0' + (((n) / 10)%10)), \
|
||||
('0' + ((n) % 10))
|
||||
|
||||
/* Convert integer to hex digit literals. */
|
||||
#define HEX(n) \
|
||||
('0' + ((n)>>28 & 0xF)), \
|
||||
('0' + ((n)>>24 & 0xF)), \
|
||||
('0' + ((n)>>20 & 0xF)), \
|
||||
('0' + ((n)>>16 & 0xF)), \
|
||||
('0' + ((n)>>12 & 0xF)), \
|
||||
('0' + ((n)>>8 & 0xF)), \
|
||||
('0' + ((n)>>4 & 0xF)), \
|
||||
('0' + ((n) & 0xF))
|
||||
|
||||
/* Construct a string literal encoding the version number. */
|
||||
#ifdef COMPILER_VERSION
|
||||
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#elif defined(COMPILER_VERSION_MAJOR)
|
||||
char const info_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||
COMPILER_VERSION_MAJOR,
|
||||
# ifdef COMPILER_VERSION_MINOR
|
||||
'.', COMPILER_VERSION_MINOR,
|
||||
# ifdef COMPILER_VERSION_PATCH
|
||||
'.', COMPILER_VERSION_PATCH,
|
||||
# ifdef COMPILER_VERSION_TWEAK
|
||||
'.', COMPILER_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the internal version number. */
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
char const info_version_internal[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||
'i','n','t','e','r','n','a','l','[',
|
||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
||||
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
char const info_simulate_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||
SIMULATE_VERSION_MAJOR,
|
||||
# ifdef SIMULATE_VERSION_MINOR
|
||||
'.', SIMULATE_VERSION_MINOR,
|
||||
# ifdef SIMULATE_VERSION_PATCH
|
||||
'.', SIMULATE_VERSION_PATCH,
|
||||
# ifdef SIMULATE_VERSION_TWEAK
|
||||
'.', SIMULATE_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||
|
||||
|
||||
|
||||
#if !defined(__STDC__) && !defined(__clang__)
|
||||
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
|
||||
# define C_VERSION "90"
|
||||
# else
|
||||
# define C_VERSION
|
||||
# endif
|
||||
#elif __STDC_VERSION__ > 201710L
|
||||
# define C_VERSION "23"
|
||||
#elif __STDC_VERSION__ >= 201710L
|
||||
# define C_VERSION "17"
|
||||
#elif __STDC_VERSION__ >= 201000L
|
||||
# define C_VERSION "11"
|
||||
#elif __STDC_VERSION__ >= 199901L
|
||||
# define C_VERSION "99"
|
||||
#else
|
||||
# define C_VERSION "90"
|
||||
#endif
|
||||
const char* info_language_standard_default =
|
||||
"INFO" ":" "standard_default[" C_VERSION "]";
|
||||
|
||||
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
||||
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
|
||||
defined(__TI_COMPILER_VERSION__)) && \
|
||||
!defined(__STRICT_ANSI__)
|
||||
"ON"
|
||||
#else
|
||||
"OFF"
|
||||
#endif
|
||||
"]";
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
#ifdef ID_VOID_MAIN
|
||||
void main() {}
|
||||
#else
|
||||
# if defined(__CLASSIC_C__)
|
||||
int main(argc, argv) int argc; char *argv[];
|
||||
# else
|
||||
int main(int argc, char* argv[])
|
||||
# endif
|
||||
{
|
||||
int require = 0;
|
||||
require += info_compiler[argc];
|
||||
require += info_platform[argc];
|
||||
require += info_arch[argc];
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
require += info_version[argc];
|
||||
#endif
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
require += info_version_internal[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_ID
|
||||
require += info_simulate[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
require += info_simulate_version[argc];
|
||||
#endif
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
require += info_cray[argc];
|
||||
#endif
|
||||
require += info_language_standard_default[argc];
|
||||
require += info_language_extensions_default[argc];
|
||||
(void)argv;
|
||||
return require;
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,857 +0,0 @@
|
|||
/* This source file must have a .cpp extension so that all C++ compilers
|
||||
recognize the extension without flags. Borland does not know .cxx for
|
||||
example. */
|
||||
#ifndef __cplusplus
|
||||
# error "A C compiler has been selected for C++."
|
||||
#endif
|
||||
|
||||
#if !defined(__has_include)
|
||||
/* If the compiler does not have __has_include, pretend the answer is
|
||||
always no. */
|
||||
# define __has_include(x) 0
|
||||
#endif
|
||||
|
||||
|
||||
/* Version number components: V=Version, R=Revision, P=Patch
|
||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||
|
||||
#if defined(__COMO__)
|
||||
# define COMPILER_ID "Comeau"
|
||||
/* __COMO_VERSION__ = VRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
||||
|
||||
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
||||
# define COMPILER_ID "Intel"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# endif
|
||||
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
||||
except that a few beta releases use the old format with V=2021. */
|
||||
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||
# if defined(__INTEL_COMPILER_UPDATE)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||
# else
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||
# endif
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
||||
/* The third version component from --version is an update index,
|
||||
but no macro is provided for it. */
|
||||
# define COMPILER_VERSION_PATCH DEC(0)
|
||||
# endif
|
||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||
# endif
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||
# define COMPILER_ID "IntelLLVM"
|
||||
#if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
#endif
|
||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||
* VVVV is no smaller than the current year when a version is released.
|
||||
*/
|
||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||
#else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||
#endif
|
||||
#if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
#elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
#endif
|
||||
#if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
#endif
|
||||
#if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
#endif
|
||||
|
||||
#elif defined(__PATHCC__)
|
||||
# define COMPILER_ID "PathScale"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||
# if defined(__PATHCC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||
# define COMPILER_ID "Embarcadero"
|
||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_CC)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_CC >= 0x5100
|
||||
/* __SUNPRO_CC = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_aCC)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_aCC = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
||||
|
||||
#elif defined(__DECCXX)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECCXX_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
||||
|
||||
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__open_xl__) && defined(__clang__)
|
||||
# define COMPILER_ID "IBMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__ibmxl__) && defined(__clang__)
|
||||
# define COMPILER_ID "XLClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__CLANG_FUJITSU)
|
||||
# define COMPILER_ID "FujitsuClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||
|
||||
|
||||
#elif defined(__FUJITSU)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
# if defined(__FCC_version__)
|
||||
# define COMPILER_VERSION __FCC_version__
|
||||
# elif defined(__FCC_major__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# endif
|
||||
# if defined(__fcc_version)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||
# elif defined(__FCC_VERSION)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||
# endif
|
||||
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__TASKING__)
|
||||
# define COMPILER_ID "Tasking"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__VERSION__/1000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__VERSION__ % 100)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__VERSION__)
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
|
||||
# define COMPILER_ID "LCC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(1)
|
||||
# if defined(__LCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__LCC__- 100)
|
||||
# endif
|
||||
# if defined(__LCC_MINOR__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__) || defined(__GNUG__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# if defined(__GNUC__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(_ADI_COMPILER)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VERSIONNUM__)
|
||||
/* __VERSIONNUM__ = 0xVVRRPPTT */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
|
||||
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__MSYS__)
|
||||
# define PLATFORM_ID "MSYS"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# elif defined(__VXWORKS__)
|
||||
# define PLATFORM_ID "VxWorks"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#elif defined(__INTEGRITY)
|
||||
# if defined(INT_178B)
|
||||
# define PLATFORM_ID "Integrity178"
|
||||
|
||||
# else /* regular Integrity */
|
||||
# define PLATFORM_ID "Integrity"
|
||||
# endif
|
||||
|
||||
# elif defined(_ADI_COMPILER)
|
||||
# define PLATFORM_ID "ADSP"
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_ARM64EC)
|
||||
# define ARCHITECTURE_ID "ARM64EC"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
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||||
\usepackage{listings}
|
||||
%\setlength{\columnsep}{1.5cm}
|
||||
%\setlength{\columnseprule}{0.2pt}
|
||||
|
||||
|
||||
\begin{document}
|
||||
\pagenumbering{gobble}
|
||||
|
||||
\lstset{
|
||||
language=C++, % choose the language of the code
|
||||
basicstyle=\linespread{1.1}\ttfamily,
|
||||
columns=fixed,
|
||||
fontadjust=true,
|
||||
basewidth=0.5em,
|
||||
keywordstyle=\color{blue}\bfseries,
|
||||
commentstyle=\color{gray},
|
||||
stringstyle=\ttfamily\color{orange!50!black},
|
||||
showstringspaces=false,
|
||||
%numbers=false, % where to put the line-numbers
|
||||
numbersep=5pt,
|
||||
numberstyle=\tiny\color{black},
|
||||
numberfirstline=true,
|
||||
stepnumber=1, % the step between two line-numbers.
|
||||
numbersep=10pt, % how far the line-numbers are from the code
|
||||
backgroundcolor=\color{white}, % choose the background color. You must add \usepackage{color}
|
||||
showstringspaces=false, % underline spaces within strings
|
||||
captionpos=b, % sets the caption-position to bottom
|
||||
breaklines=true, % sets automatic line breaking
|
||||
breakatwhitespace=true, % sets if automatic breaks should only happen at whitespace
|
||||
xleftmargin=.2in,
|
||||
extendedchars=\true,
|
||||
keepspaces = true,
|
||||
}
|
||||
\lstset{literate=%
|
||||
*{0}{{{\color{red!20!violet}0}}}1
|
||||
{1}{{{\color{red!20!violet}1}}}1
|
||||
{2}{{{\color{red!20!violet}2}}}1
|
||||
{3}{{{\color{red!20!violet}3}}}1
|
||||
{4}{{{\color{red!20!violet}4}}}1
|
||||
{5}{{{\color{red!20!violet}5}}}1
|
||||
{6}{{{\color{red!20!violet}6}}}1
|
||||
{7}{{{\color{red!20!violet}7}}}1
|
||||
{8}{{{\color{red!20!violet}8}}}1
|
||||
{9}{{{\color{red!20!violet}9}}}1
|
||||
}
|
||||
|
||||
\title{Задание: Паттерн Состояние. \vspace{-5ex}}\date{}\maketitle
|
||||
|
||||
\section*{Описание программы}
|
||||
В папке \texttt{src} лежит исходный код программы, в которой используется паттерн Состояние для описания передвижения персонажа двумерной компьютерной игры. Персонаж может передвигаться по карте, при этом он может находиться в следующих состояниях:
|
||||
\begin{itemize}
|
||||
\item \texttt{Idle} -- стояние на месте
|
||||
\item \texttt{Running} -- бег
|
||||
\item \texttt{Falling} -- обычное падение. При прыжке (клавиша \texttt{Space}) персонаж переходит в это состояние.
|
||||
\item \texttt{Sliding} -- скольжение. В это состояние можно перейти из состояния бега, нажав на клавишу левый \texttt{Shift}. По истечению некоторого времени, при условии, что персонаж касается земли, он переходит в состояние \texttt{Idle} или \texttt{Running}.
|
||||
\item \texttt{Hooked} -- зацепление за край блока. В это состояние можно перейти из состоя \texttt{Falling} оказавись рядом с краем блока. Выйти из этого состояния можно подпрыгнув или нажав стрелочку вниз.
|
||||
\end{itemize}
|
||||
|
||||
\subsection*{Класс \texttt{Animation}}
|
||||
В программе используется спрайтовая анимация. Все возможные положения персонажа во всех состояниях хранятся в одном изображении \texttt{hero.png}. Эта текстура загружается в программу с помощью класса \texttt{sf::Texture}. В дальнейшем мы можем отрисовывать на экране любой прямоугольник из этой текстуры. Для удобства отрисовки этих прямоугольников на экран используется специальный объект класса \texttt{sf::Sprite}.
|
||||
\begin{center}
|
||||
\includegraphics[scale=0.3]{../images/hero_texture_rects.png}
|
||||
\end{center}
|
||||
Например, для отрисовки бега персонажа сначала на месте персонажа рисуется изображение из прямоугольника \texttt{1} (смотрите рисунок), затем изображение из прямоугольника \texttt{2} и так далее.\\
|
||||
|
||||
Поля класса \texttt{Animation}:
|
||||
\begin{itemize}
|
||||
\item \texttt{mTextureRects} -- контейнер, который хранит в себе координаты всех прямоугольников данной анимации.
|
||||
\item \texttt{mCurrentFrame} -- номер текущего кадра-прямоугольника из вектора \texttt{mTextureRects}.
|
||||
\item \texttt{mAnimationSpeed} -- скорость анимации
|
||||
\item \texttt{mTime} -- текущее время анимации
|
||||
\item \texttt{mType} -- тип анимации. Может принимать следующие значения:
|
||||
\begin{itemize}
|
||||
\item \texttt{Animation::Repeat} -- анимация повторяется. Используется, например, для анимации бега персонажа.
|
||||
\item \texttt{Animation::OneIteration} -- анимация проигрывается один раз, а затем застывается на последнем кадре. Используется для анимации скольжения и анимации зацепления за отвес.\\
|
||||
\end{itemize}
|
||||
|
||||
Методы класса \texttt{Animation}:
|
||||
|
||||
\begin{itemize}
|
||||
\item \texttt{void update(float dt)} -- Увеличивает время текущей анимации на \texttt{dt}. Может изменить текущий кадр анимации. Вызывается каждый кадр.
|
||||
\item \texttt{void updateSprite(sf::Sprite\& sprite)} -- Устанавливает соответствующий прямоугольник текстуры для передаваемого спрайта.
|
||||
|
||||
\end{itemize}
|
||||
|
||||
|
||||
\subsection*{Класс \texttt{Player}}
|
||||
Поля класса \texttt{Player}:
|
||||
\begin{itemize}
|
||||
\item \texttt{mPosition} -- положение персонажа
|
||||
\item \texttt{mVelocity} -- скорость персонажа
|
||||
\item \texttt{mCollisionRect} -- прямоугольник, используемый для обнаружения столкновений персонажа с миром. Координаты прямоугольника отсчитываются от положения персонажа (\texttt{mPosition}).
|
||||
\item \texttt{mIsColliding} -- переменная, которая показывает касается ли перонаж какого либо из блоков.
|
||||
\item \texttt{mpState} -- указатель на состояние персонажа. Тут используется полиморфизм, чтобы менять состояние персонажа.
|
||||
\item \texttt{mTexture} -- текстура
|
||||
\item \texttt{mSprite} -- спрайт
|
||||
\item \texttt{mScaleFactor} -- масштаб персонажа.
|
||||
\item \texttt{mIsFacedRight} -- параметр, задающий направление персонажа.
|
||||
\end{itemize}
|
||||
|
||||
Методы класса \texttt{Player}:
|
||||
\begin{itemize}
|
||||
\item \texttt{void update(float dt)} -- обновляем положение персонажа и анимацию на время \texttt{dt} вперёд.
|
||||
\item \texttt{void draw(sf::RenderWindow\& window)} -- рисуем персонажа на окне.
|
||||
\item \texttt{void handleEvents(const sf::Event\& event)} -- обрабатываем все события, связанные с персонажем.
|
||||
\item \texttt{bool handleCollision(const sf::FloatRect\& rect)} -- проверяем столкновение персонажа и прямоугольника \texttt{rect}.
|
||||
\item \texttt{void handleAllCollisions(const std::vector<sf::FloatRect>\& blocks)} -- проверяем столкновение персонажа с вектором из прямоугольников. Устанавливаем значение поля \texttt{mIsColliding}.
|
||||
\end{itemize}
|
||||
|
||||
|
||||
\subsection*{Класс \texttt{World}}
|
||||
Поля класса \texttt{World}:
|
||||
\begin{itemize}
|
||||
\item \texttt{mBlocks} -- контейнер-вектор, который хранит в себе прямоугольки, описывающие карту мира.
|
||||
\item \texttt{mPlayer} -- игрок.
|
||||
\item \texttt{mGravity} -- сила гравитации.
|
||||
\item \texttt{mView} -- вид. Объект специального класса \texttt{sf::View}, который позволяет удобно двигать камеру в 2-х измерениях.
|
||||
\end{itemize}
|
||||
|
||||
Методы класса \texttt{World}:
|
||||
\begin{itemize}
|
||||
\item \texttt{void update(float dt)} -- обновляем мир на \texttt{dt} вперёд по времени.
|
||||
\item \texttt{void setView()} -- устанавливаем камеру в зависимости от положения игрока.
|
||||
\item \texttt{draw}, \texttt{handleEvents}, \texttt{addBlock}.
|
||||
|
||||
\end{itemize}
|
||||
\newpage
|
||||
\subsection*{Класс \texttt{PlayerState} и его наследники}
|
||||
Состояния персонажа реализовано с помощью абстрактного класса \texttt{PlayerState} и его наследников -- классов описывающих каждое состояние: \texttt{Idle}, \texttt{Running}, \texttt{Falling}, \texttt{Sliding}, \texttt{Hooked}.
|
||||
|
||||
\texttt{PlayerState} хранит в себе анимацию(\texttt{mAnimation}) и силу прыжка (\texttt{kJumpingVelocity}) так как эти поля являются общими для всех классов. У этого класса также есть следующие абстрактные методы:
|
||||
|
||||
\begin{itemize}
|
||||
\item \texttt{update} - метод, который вызывается каждый кадр.
|
||||
\item \texttt{handleEvents} - метод, для обработки всех событий (например, нажатий клавиш). Срабатывает каждый кадр.
|
||||
|
||||
\item \texttt{startFalling} - метод, который срабатывает, когда персонаж перестаёт касаться земли. В этом случае, если мы находимся в состоянии \texttt{Running} или \texttt{Idle}, мы должны перейти в состояние \texttt{Falling}. В остальных случаях мы должны ничего не делать.
|
||||
\item \texttt{hitGround} - метод, который срабатывает, когда персонаж касается земли. В этом случае, если мы находимся в состоянии \texttt{Falling}, мы должны перейти в состояние \texttt{Idle}. В остальных случаях мы должны ничего не делать.
|
||||
\item \texttt{hook} - метод, который срабатывает, когда персонаж подходит близко к уступу. В этом случае, если мы находимся в состоянии \texttt{Falling}, мы должны перейти в состояние \texttt{Hooked}. В остальных случаях мы должны ничего не делать.
|
||||
\end{itemize}
|
||||
|
||||
Эти абстрактные методы переопределяются в наследниках класса \texttt{PlayerState}. Благодаря такому полиморфизму и добивается удобное изменение состояний объекта. Так как указатель на состояние \texttt{mpState}, хранящийся в объекте класса \texttt{Player} может менять свой динамический тип и, соответственно, при вызове
|
||||
\begin{lstlisting}
|
||||
mpState->update(dt);
|
||||
\end{lstlisting}
|
||||
будет вызываться переопределённый виртуальный метод, соответствующий текущему состоянию.
|
||||
|
||||
\begin{center}
|
||||
\includegraphics[scale=0.8]{../images/hero_fsm.png}
|
||||
\end{center}
|
||||
|
||||
|
||||
\end{itemize}
|
||||
|
||||
\newpage
|
||||
\section*{Задачи}
|
||||
|
||||
\subsection*{Двойной прыжок}
|
||||
Измените состояние \texttt{Falling}, добавив возможность совершения персонажем двойного прыжка. Если персонаж перешёл в состояние \texttt{Falling} прыгнув или упав с уступа он должен иметь возможность прыгнуть в воздухе ещё один раз. Сила второго прыжка должна быть меньше, чем сила первого.
|
||||
|
||||
|
||||
\subsection*{Состояние сидения}
|
||||
Добавьте новое состояние под названием \texttt{Sitting}. Персонаж должен переходить в это состояние из состояние \texttt{Idle} путём нажатия клавиши левый \texttt{Shift}.
|
||||
|
||||
\subsection*{Состояние атаки}
|
||||
Добавьте новые состояния для атаки персонажа. При нажатии на клавишу \texttt{X}, если персонаж находится в состояниях \texttt{Idle} или \texttt{Running}, он должен начать атаку и перейти в состояние \texttt{FirstAttack}.
|
||||
|
||||
\begin{center}
|
||||
\includegraphics[scale=0.7]{../images/hero_texture_attack.png}
|
||||
\end{center}
|
||||
|
||||
После завершения первой атаки, если пользователь не нажимает клавишу \texttt{X}, то персонаж должен перейти в состояние \texttt{Idle}. Если же во время первой атаки пользователь ещё раз нажал клавишу \texttt{X}, то персонаж, по окончанию анимации, должен перейти из состояния \texttt{FirstAttack} в состояние \texttt{SecondAttack}.
|
||||
\begin{center}
|
||||
\includegraphics[scale=0.7]{../images/hero_texture_attack2.png}
|
||||
\end{center}
|
||||
|
||||
После завершения второй атаки, если пользователь не нажимает клавишу \texttt{X}, то персонаж должен перейти в состояние \texttt{Idle}. Если же во время второй атаки пользователь ещё раз нажал клавишу \texttt{X}, то персонаж, по окончанию анимации, должен перейти из состояния \texttt{SecondAttack} в состояние \texttt{ThirdAttack}.
|
||||
\begin{center}
|
||||
\includegraphics[scale=0.7]{../images/hero_texture_attack3.png}
|
||||
\end{center}
|
||||
|
||||
По окончанию третьей атаки персонаж должен перейти в состояние \texttt{Idle}. Если персонаж на момент начала атаки находился в состоянии \texttt{Running}, то он не должен мгновенно терять скорость. Скорость персонажа, полученная в состоянии \texttt{Running} должна плавно затухать во время проведения атак.
|
||||
|
||||
Анимацию атак можно посмотреть в файле \texttt{attack.gif}.
|
||||
|
||||
|
||||
\subsection*{Разрушаемые объекты}
|
||||
Добавьте на карту объекты, которые можно будет разрушать. В качестве объектов можно взять просто круги, при разрушении они должны исчезать. Объекты должны разрушаться только в момент проведения атаки и только если они касаются или оказываются близко к мечу персонажа.
|
||||
|
||||
\end{document}
|
||||
Binary file not shown.
|
|
@ -44,6 +44,7 @@ public:
|
|||
{
|
||||
mCurrentFrame = mTextureRects.size() - 1;
|
||||
mTime = mCurrentFrame / mAnimationSpeed;
|
||||
mHasEnded = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -53,6 +54,9 @@ public:
|
|||
sprite.setTextureRect(mTextureRects[mCurrentFrame]);
|
||||
}
|
||||
|
||||
bool hasEnded() {
|
||||
return mHasEnded;
|
||||
}
|
||||
private:
|
||||
|
||||
std::vector<sf::IntRect> mTextureRects {};
|
||||
|
|
@ -61,4 +65,5 @@ private:
|
|||
float mAnimationSpeed {1};
|
||||
float mTime {0};
|
||||
AnimationType mType {AnimationType::OneIteration};
|
||||
};
|
||||
bool mHasEnded = false;
|
||||
};
|
||||
|
|
|
|||
12
term2/seminar03_state/src/block.hpp
Normal file
12
term2/seminar03_state/src/block.hpp
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
struct Block {
|
||||
sf::FloatRect mBlock;
|
||||
bool mIsDestructable = false;
|
||||
Block(sf::FloatRect b, bool isDestructable = false) : mBlock(b), mIsDestructable{isDestructable} {};
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -2,16 +2,6 @@
|
|||
#include <SFML/Graphics.hpp>
|
||||
#include "world.hpp"
|
||||
|
||||
|
||||
/*
|
||||
Для компиляции:
|
||||
g++ main.cpp player.cpp player_states.cpp -lsfml-window -lsfml-system -lsfml-graphics
|
||||
|
||||
Графика взята отсюда:
|
||||
https://rvros.itch.io/animated-pixel-hero
|
||||
*/
|
||||
|
||||
|
||||
int main()
|
||||
{
|
||||
sf::ContextSettings settings;
|
||||
|
|
@ -24,17 +14,19 @@ int main()
|
|||
double dt = 1.0 / 60;
|
||||
|
||||
World world;
|
||||
world.addBlock({-500, 770, 20000, 400});
|
||||
world.addBlock({-400, 100, 700, 300});
|
||||
world.addBlock({600, 500, 300, 120});
|
||||
world.addBlock({800, 0, 400, 200});
|
||||
world.addBlock({-100, -700, 400, 100});
|
||||
world.addBlock({700, -700, 400, 100});
|
||||
world.addBlock({1500, -700, 400, 100});
|
||||
world.addBlock({1100, -300, 400, 100});
|
||||
world.addBlock({1100, 400, 400, 400});
|
||||
world.addBlock({1900, -100, 200, 800});
|
||||
world.addBlock({3000, 500, 1000, 200});
|
||||
world.addBlock(sf::FloatRect{-500, 770, 20000, 400});
|
||||
/* Разрушаемый блок слева от точки спавна игрока */
|
||||
world.addBlock({sf::FloatRect{-200,700, 100, 500}, true});
|
||||
world.addBlock(sf::FloatRect{-400, 100, 700, 300});
|
||||
world.addBlock(sf::FloatRect{600, 500, 300, 120});
|
||||
world.addBlock(sf::FloatRect{800, 0, 400, 200});
|
||||
world.addBlock(sf::FloatRect{-100, -700, 400, 100});
|
||||
world.addBlock(sf::FloatRect{700, -700, 400, 100});
|
||||
world.addBlock(sf::FloatRect{1500, -700, 400, 100});
|
||||
world.addBlock(sf::FloatRect{1100, -300, 400, 100});
|
||||
world.addBlock(sf::FloatRect{1100, 400, 400, 400});
|
||||
world.addBlock(sf::FloatRect{1900, -100, 200, 800});
|
||||
world.addBlock(sf::FloatRect{3000, 500, 1000, 200});
|
||||
|
||||
while (window.isOpen())
|
||||
{
|
||||
|
|
@ -57,6 +49,3 @@ int main()
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -4,8 +4,7 @@
|
|||
#include <cmath>
|
||||
#include "player.hpp"
|
||||
#include "player_states.hpp"
|
||||
|
||||
|
||||
#include "block.hpp"
|
||||
|
||||
Player::Player(sf::Vector2f position) : mPosition{position}
|
||||
{
|
||||
|
|
@ -58,19 +57,18 @@ void Player::draw(sf::RenderWindow& window)
|
|||
{
|
||||
window.draw(mSprite);
|
||||
|
||||
if (false) // For debuging
|
||||
{
|
||||
sf::RectangleShape shape {{mCollisionRect.width, mCollisionRect.height}};
|
||||
shape.setPosition(mPosition.x + mCollisionRect.left, mPosition.y + mCollisionRect.top);
|
||||
shape.setFillColor(sf::Color(150, 50, 50, 50));
|
||||
window.draw(shape);
|
||||
#ifdef _DEBUG
|
||||
sf::RectangleShape shape {{mCollisionRect.width, mCollisionRect.height}};
|
||||
shape.setPosition(mPosition.x + mCollisionRect.left, mPosition.y + mCollisionRect.top);
|
||||
shape.setFillColor(sf::Color(150, 50, 50, 50));
|
||||
window.draw(shape);
|
||||
|
||||
sf::CircleShape center {6};
|
||||
center.setFillColor(sf::Color::Red);
|
||||
center.setOrigin(center.getRadius(), center.getRadius());
|
||||
center.setPosition(mPosition);
|
||||
window.draw(center);
|
||||
}
|
||||
sf::CircleShape center {6};
|
||||
center.setFillColor(sf::Color::Red);
|
||||
center.setOrigin(center.getRadius(), center.getRadius());
|
||||
center.setPosition(mPosition);
|
||||
window.draw(center);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -79,14 +77,14 @@ void Player::handleEvents(const sf::Event& event)
|
|||
mpState->handleEvents(this, event);
|
||||
}
|
||||
|
||||
bool Player::handleCollision(const sf::FloatRect& rect)
|
||||
bool Player::handleCollision(const Block& rect)
|
||||
{
|
||||
sf::FloatRect playerRect = {mPosition.x + mCollisionRect.left, mPosition.y + mCollisionRect.top, mCollisionRect.width, mCollisionRect.height};
|
||||
|
||||
float overlapx1 = playerRect.left + playerRect.width - rect.left;
|
||||
float overlapx2 = rect.left + rect.width - playerRect.left;
|
||||
float overlapy1 = playerRect.top + playerRect.height - rect.top;
|
||||
float overlapy2 = rect.top + rect.height - playerRect.top;
|
||||
float overlapx1 = playerRect.left + playerRect.width - rect.mBlock.left;
|
||||
float overlapx2 = rect.mBlock.left + rect.mBlock.width - playerRect.left;
|
||||
float overlapy1 = playerRect.top + playerRect.height - rect.mBlock.top;
|
||||
float overlapy2 = rect.mBlock.top + rect.mBlock.height - playerRect.top;
|
||||
|
||||
if (overlapx1 < 0 || overlapx2 < 0 || overlapy1 < 0 || overlapy2 < 0)
|
||||
return false;
|
||||
|
|
@ -102,14 +100,14 @@ bool Player::handleCollision(const sf::FloatRect& rect)
|
|||
{
|
||||
case 0:
|
||||
mPosition.x -= overlapx1 - 1;
|
||||
if (mVelocity.y > 0 && playerRect.top < rect.top + Hooked::kMaxHookOffset && playerRect.top > rect.top - Hooked::kMaxHookOffset)
|
||||
if (mVelocity.y > 0 && playerRect.top < rect.mBlock.top + Hooked::kMaxHookOffset && playerRect.top > rect.mBlock.top - Hooked::kMaxHookOffset)
|
||||
{
|
||||
mpState->hook(this);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
mPosition.x += overlapx2 - 1;
|
||||
if (mVelocity.y > 0 && playerRect.top < rect.top + Hooked::kMaxHookOffset && playerRect.top > rect.top - Hooked::kMaxHookOffset)
|
||||
if (mVelocity.y > 0 && playerRect.top < rect.mBlock.top + Hooked::kMaxHookOffset && playerRect.top > rect.mBlock.top - Hooked::kMaxHookOffset)
|
||||
{
|
||||
mpState->hook(this);
|
||||
}
|
||||
|
|
@ -132,14 +130,29 @@ bool Player::handleCollision(const sf::FloatRect& rect)
|
|||
return true;
|
||||
}
|
||||
|
||||
void Player::handleAllCollisions(const std::vector<sf::FloatRect>& blocks)
|
||||
void Player::handleAllCollisions(std::vector<Block>& blocks)
|
||||
{
|
||||
mIsColliding = false;
|
||||
|
||||
for (const sf::FloatRect& block : blocks)
|
||||
{
|
||||
if (handleCollision(block))
|
||||
bool toRemove;
|
||||
auto it = blocks.begin();
|
||||
/* Remove destructable blocks */
|
||||
while (it != blocks.end()) {
|
||||
toRemove = false;
|
||||
if (handleCollision(*it)) {
|
||||
if (it->mIsDestructable && mIsAttacking &&
|
||||
(((it->mBlock.left < mPosition.x) && !mIsFacedRight) ||
|
||||
((it->mBlock.left > mPosition.x) && mIsFacedRight)) &&
|
||||
(it->mBlock.top < mPosition.y + mCollisionRect.height)
|
||||
) {
|
||||
toRemove = true;
|
||||
}
|
||||
mIsColliding = true;
|
||||
}
|
||||
if (toRemove) {
|
||||
it = blocks.erase(it);
|
||||
}
|
||||
else
|
||||
it++;
|
||||
}
|
||||
|
||||
if (!mIsColliding)
|
||||
|
|
@ -150,4 +163,5 @@ void Player::handleAllCollisions(const std::vector<sf::FloatRect>& blocks)
|
|||
Player::~Player()
|
||||
{
|
||||
delete mpState;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@
|
|||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "player_states.hpp"
|
||||
#include "block.hpp"
|
||||
|
||||
class PlayerState;
|
||||
|
||||
|
|
@ -18,9 +19,9 @@ public:
|
|||
void update(float dt);
|
||||
void draw(sf::RenderWindow& window);
|
||||
void handleEvents(const sf::Event& event);
|
||||
bool handleCollision(const sf::FloatRect& rect);
|
||||
void handleAllCollisions(const std::vector<sf::FloatRect>& blocks);
|
||||
|
||||
bool handleCollision(const Block& rect);
|
||||
void handleAllCollisions(std::vector<Block>& blocks);
|
||||
bool isAttacking();
|
||||
~Player();
|
||||
|
||||
friend class PlayerState;
|
||||
|
|
@ -30,6 +31,9 @@ public:
|
|||
friend class Sliding;
|
||||
friend class Hooked;
|
||||
friend class Sitting;
|
||||
friend class FirstAttack;
|
||||
friend class SecondAttack;
|
||||
friend class ThirdAttack;
|
||||
|
||||
|
||||
private:
|
||||
|
|
@ -45,6 +49,7 @@ private:
|
|||
sf::Sprite mSprite {};
|
||||
float mScaleFactor {1};
|
||||
bool mIsFacedRight {true};
|
||||
bool mIsAttacking {false};
|
||||
|
||||
|
||||
void setState(PlayerState* pNewState);
|
||||
|
|
|
|||
|
|
@ -8,9 +8,7 @@
|
|||
|
||||
using std::cout, std::endl;
|
||||
|
||||
PlayerState::PlayerState()
|
||||
{
|
||||
}
|
||||
PlayerState::PlayerState() {}
|
||||
|
||||
|
||||
void PlayerState::updateSprite(sf::Sprite& sprite, bool isFacedRight, float scaleFactor)
|
||||
|
|
@ -95,6 +93,10 @@ void Idle::handleEvents(Player* player, const sf::Event& event)
|
|||
player->mVelocity.x = player->mIsFacedRight ? -100 : 100;
|
||||
player->setState(new Sitting(player));
|
||||
}
|
||||
else if (event.key.code == sf::Keyboard::X)
|
||||
{
|
||||
player->setState(new FirstAttack(player));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -166,6 +168,10 @@ void Running::handleEvents(Player* player, const sf::Event& event)
|
|||
{
|
||||
player->setState(new Sliding(player));
|
||||
}
|
||||
else if (event.key.code == sf::Keyboard::X)
|
||||
{
|
||||
player->setState(new FirstAttack(player));
|
||||
}
|
||||
|
||||
}
|
||||
else if (event.type == sf::Event::KeyReleased)
|
||||
|
|
@ -385,18 +391,14 @@ void Hooked::hitGround(Player* player)
|
|||
/* Sitting */
|
||||
Sitting::Sitting(Player* player) : PlayerState()
|
||||
{
|
||||
// mAnimation = Animation(Animation::AnimationType::OneIteration);
|
||||
|
||||
mAnimation = Animation();
|
||||
mAnimation.setAnimationSpeed(4);
|
||||
mAnimation = Animation();
|
||||
mAnimation.setAnimationSpeed(4);
|
||||
|
||||
mAnimation.addTextureRect({168, 340, 18, 30});
|
||||
mAnimation.addTextureRect({219, 340, 18, 30});
|
||||
mAnimation.addTextureRect({267, 340, 18, 30});
|
||||
|
||||
// player->mCollisionRect = player->mScaleFactor * sf::FloatRect(-20, -20, 20, 40);;
|
||||
player->mCollisionRect = sf::FloatRect(-80, -10, 160, 80);
|
||||
player->mCollisionRect = player->mScaleFactor * sf::FloatRect(-20, -5, 40, 20);;
|
||||
player->mCollisionRect = player->mScaleFactor * sf::FloatRect(-10, -10, 20, 25);
|
||||
cout << "Creating Sitting state" << endl;
|
||||
}
|
||||
|
||||
|
|
@ -423,3 +425,178 @@ void Sitting::hook(Player* player) {}
|
|||
void Sitting::startFalling(Player* player) {}
|
||||
|
||||
void Sitting::hitGround(Player* player) {}
|
||||
|
||||
|
||||
|
||||
/* FirstAttack */
|
||||
FirstAttack::FirstAttack(Player* player) : PlayerState()
|
||||
{
|
||||
if (player->mVelocity.x > 0)
|
||||
player->mVelocity.x = kSlidingVelocity;
|
||||
else if (player->mVelocity.x < 0)
|
||||
player->mVelocity.x = -kSlidingVelocity;
|
||||
|
||||
mAnimation = Animation(Animation::AnimationType::OneIteration);
|
||||
|
||||
mAnimation.setAnimationSpeed(6);
|
||||
|
||||
mAnimation.addTextureRect({56, 222, 30, 38});
|
||||
mAnimation.addTextureRect({114, 222, 36, 38});
|
||||
mAnimation.addTextureRect({164, 222, 28, 38});
|
||||
mAnimation.addTextureRect({214, 222, 20, 38});
|
||||
mAnimation.addTextureRect({264, 222, 20, 38});
|
||||
|
||||
player->mCollisionRect = player->mScaleFactor * sf::FloatRect(-20, -20, 36, 38);
|
||||
player->mIsAttacking = true;
|
||||
cout << "Creating FirstAttack state" << endl;
|
||||
}
|
||||
|
||||
void FirstAttack::update(Player* player, float dt)
|
||||
{
|
||||
mAnimation.update(dt);
|
||||
player->mVelocity.x *= kVelocityDecay;
|
||||
|
||||
if (mAnimation.hasEnded() && player->mIsColliding)
|
||||
{
|
||||
if (mContinue)
|
||||
player->setState(new SecondAttack(player));
|
||||
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) || sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
|
||||
player->mIsAttacking = false;
|
||||
player->setState(new Running(player));
|
||||
}
|
||||
else {
|
||||
player->mIsAttacking = false;
|
||||
player->setState(new Idle(player));
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void FirstAttack::handleEvents(Player* player, const sf::Event& event)
|
||||
{
|
||||
if (event.type == sf::Event::KeyPressed)
|
||||
{
|
||||
if (event.key.code == sf::Keyboard::X)
|
||||
{
|
||||
mContinue = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FirstAttack::hook(Player* player) {}
|
||||
|
||||
void FirstAttack::startFalling(Player* player) {}
|
||||
|
||||
void FirstAttack::hitGround(Player* player) {}
|
||||
|
||||
/* SecondAttack */
|
||||
SecondAttack::SecondAttack(Player* player) : PlayerState()
|
||||
{
|
||||
if (player->mVelocity.x > 0)
|
||||
player->mVelocity.x = kSlidingVelocity;
|
||||
else if (player->mVelocity.x < 0)
|
||||
player->mVelocity.x = -kSlidingVelocity;
|
||||
|
||||
mAnimation = Animation(Animation::AnimationType::OneIteration);
|
||||
|
||||
mAnimation.setAnimationSpeed(6);
|
||||
|
||||
mAnimation.addTextureRect({12, 265, 20, 30});
|
||||
mAnimation.addTextureRect({58, 265, 40, 30});
|
||||
mAnimation.addTextureRect({102, 265, 32, 30});
|
||||
mAnimation.addTextureRect({152, 265, 32, 30});
|
||||
|
||||
player->mCollisionRect = player->mScaleFactor * sf::FloatRect(-20, -20, 36, 36);
|
||||
cout << "Creating SecondAttack state" << endl;
|
||||
}
|
||||
|
||||
void SecondAttack::update(Player* player, float dt)
|
||||
{
|
||||
mAnimation.update(dt);
|
||||
player->mVelocity.x *= kVelocityDecay;
|
||||
|
||||
if (mAnimation.hasEnded() && player->mIsColliding)
|
||||
{
|
||||
if (mContinue)
|
||||
player->setState(new ThirdAttack(player));
|
||||
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) || sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
|
||||
player->mIsAttacking = false;
|
||||
player->setState(new Running(player));
|
||||
}
|
||||
else {
|
||||
player->mIsAttacking = false;
|
||||
player->setState(new Idle(player));
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void SecondAttack::handleEvents(Player* player, const sf::Event& event)
|
||||
{
|
||||
if (event.type == sf::Event::KeyPressed)
|
||||
{
|
||||
if (event.key.code == sf::Keyboard::X)
|
||||
{
|
||||
mContinue = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SecondAttack::hook(Player* player) {}
|
||||
|
||||
void SecondAttack::startFalling(Player* player) {}
|
||||
|
||||
void SecondAttack::hitGround(Player* player) {}
|
||||
|
||||
|
||||
/* ThirdAttack */
|
||||
ThirdAttack::ThirdAttack(Player* player) : PlayerState()
|
||||
{
|
||||
if (player->mVelocity.x > 0)
|
||||
player->mVelocity.x = kSlidingVelocity;
|
||||
else if (player->mVelocity.x < 0)
|
||||
player->mVelocity.x = -kSlidingVelocity;
|
||||
|
||||
mAnimation = Animation(Animation::AnimationType::OneIteration);
|
||||
|
||||
mAnimation.setAnimationSpeed(6);
|
||||
mAnimation.addTextureRect({152, 265, 32, 30});
|
||||
mAnimation.addTextureRect({215, 265, 23, 30});
|
||||
mAnimation.addTextureRect({266, 265, 22, 30});
|
||||
mAnimation.addTextureRect({298, 268, 52, 30});
|
||||
mAnimation.addTextureRect({1, 302, 32, 30});
|
||||
mAnimation.addTextureRect({47, 302, 36, 30});
|
||||
mAnimation.addTextureRect({96, 302, 38, 30});
|
||||
|
||||
|
||||
player->mCollisionRect = player->mScaleFactor * sf::FloatRect(-20, -20, 52, 36);
|
||||
|
||||
cout << "Creating ThirdAttack state" << endl;
|
||||
}
|
||||
|
||||
void ThirdAttack::update(Player* player, float dt)
|
||||
{
|
||||
mAnimation.update(dt);
|
||||
player->mVelocity.x *= kVelocityDecay;
|
||||
|
||||
if (mAnimation.hasEnded() && player->mIsColliding)
|
||||
{
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) || sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
|
||||
player->mIsAttacking = false;
|
||||
player->setState(new Running(player));
|
||||
}
|
||||
else {
|
||||
player->mIsAttacking = false;
|
||||
player->setState(new Idle(player));
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ThirdAttack::handleEvents(Player* player, const sf::Event& event) {}
|
||||
|
||||
void ThirdAttack::hook(Player* player) {}
|
||||
|
||||
void ThirdAttack::startFalling(Player* player) {}
|
||||
|
||||
void ThirdAttack::hitGround(Player* player) {}
|
||||
|
|
|
|||
|
|
@ -123,3 +123,56 @@ public:
|
|||
void startFalling(Player* player);
|
||||
void hitGround(Player* player);
|
||||
};
|
||||
|
||||
class FirstAttack : public PlayerState
|
||||
{
|
||||
public:
|
||||
FirstAttack(Player* player);
|
||||
void update(Player* player, float dt);
|
||||
void handleEvents(Player* player, const sf::Event& event);
|
||||
void hook(Player* player);
|
||||
void startFalling(Player* player);
|
||||
void hitGround(Player* player);
|
||||
|
||||
private:
|
||||
|
||||
float mCurrentTime;
|
||||
static constexpr float kSlidingVelocity = 2000;
|
||||
static constexpr float kVelocityDecay = 0.99;
|
||||
bool mContinue = false;
|
||||
};
|
||||
|
||||
class SecondAttack : public PlayerState
|
||||
{
|
||||
public:
|
||||
SecondAttack(Player* player);
|
||||
void update(Player* player, float dt);
|
||||
void handleEvents(Player* player, const sf::Event& event);
|
||||
void hook(Player* player);
|
||||
void startFalling(Player* player);
|
||||
void hitGround(Player* player);
|
||||
|
||||
private:
|
||||
|
||||
float mCurrentTime;
|
||||
static constexpr float kSlidingVelocity = 2000;
|
||||
static constexpr float kVelocityDecay = 0.99;
|
||||
bool mContinue = false;
|
||||
};
|
||||
|
||||
class ThirdAttack : public PlayerState
|
||||
{
|
||||
public:
|
||||
ThirdAttack(Player* player);
|
||||
void update(Player* player, float dt);
|
||||
void handleEvents(Player* player, const sf::Event& event);
|
||||
void hook(Player* player);
|
||||
void startFalling(Player* player);
|
||||
void hitGround(Player* player);
|
||||
|
||||
private:
|
||||
|
||||
float mCurrentTime;
|
||||
static constexpr float kSlidingVelocity = 2000;
|
||||
static constexpr float kVelocityDecay = 0.99;
|
||||
};
|
||||
|
|
|
|||
|
|
@ -6,15 +6,13 @@
|
|||
#include <cmath>
|
||||
#include "player.hpp"
|
||||
#include "player_states.hpp"
|
||||
|
||||
|
||||
|
||||
#include "block.hpp"
|
||||
|
||||
class World
|
||||
{
|
||||
public:
|
||||
|
||||
void addBlock(sf::FloatRect block)
|
||||
void addBlock(Block block)
|
||||
{
|
||||
mBlocks.push_back(block);
|
||||
}
|
||||
|
|
@ -53,10 +51,10 @@ public:
|
|||
|
||||
window.setView(mView);
|
||||
|
||||
for (const sf::FloatRect& b : mBlocks)
|
||||
for (const Block& b : mBlocks)
|
||||
{
|
||||
blockShape.setPosition(b.left, b.top);
|
||||
blockShape.setSize({b.width, b.height});
|
||||
blockShape.setPosition(b.mBlock.left, b.mBlock.top);
|
||||
blockShape.setSize({b.mBlock.width, b.mBlock.height});
|
||||
window.draw(blockShape);
|
||||
}
|
||||
mPlayer.draw(window);
|
||||
|
|
@ -70,9 +68,9 @@ public:
|
|||
|
||||
|
||||
private:
|
||||
std::vector<sf::FloatRect> mBlocks {};
|
||||
std::vector<Block> mBlocks {};
|
||||
Player mPlayer {{400, 400}};
|
||||
float mGravity {3600};
|
||||
|
||||
sf::View mView {sf::FloatRect(0, 0, 1200, 900)};
|
||||
};
|
||||
};
|
||||
|
|
|
|||
Reference in a new issue