92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
#pragma once
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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class Paddle;
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class Ball;
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class Arkanoid;
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class Bonus
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{
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protected:
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inline static const float speed = 120;
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inline static const float radius = 15;
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sf::Vector2f m_position;
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float m_time;
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public:
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Bonus(sf::Vector2f position);
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void update(float dt);
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virtual void draw(sf::RenderWindow& window) const = 0;
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virtual void activate(Arkanoid& game) = 0;
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virtual ~Bonus() = default;
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bool isColiding(const Paddle& paddle) const;
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// Класс Arkanoid должен быть дружественным, так как он может менять внутреннее объекта-бонуса
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friend class Arkanoid;
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};
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class TripleBallBonus : public Bonus {
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public:
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TripleBallBonus(sf::Vector2f position): Bonus(position) {};
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void draw(sf::RenderWindow& window) const;
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void activate(Arkanoid& game);
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};
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class EnlargePaddleBonus : public Bonus {
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public:
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EnlargePaddleBonus(sf::Vector2f position): Bonus(position) {};
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void draw(sf::RenderWindow& window) const;
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void activate(Arkanoid& game);
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};
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class ShrinkPaddleBonus : public Bonus {
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public:
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ShrinkPaddleBonus(sf::Vector2f position): Bonus(position) {};
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void draw(sf::RenderWindow& window) const;
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void activate(Arkanoid& game);
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};
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class SlowingBonus : public Bonus {
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private:
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double mDuration = 10;
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public:
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SlowingBonus(sf::Vector2f position): Bonus(position) {};
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void draw(sf::RenderWindow& window) const;
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void activate(Arkanoid& game);
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};
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/*
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* Effects
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* */
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#define _EFFECT_SLOWING_ID 0
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class Effect {
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protected:
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char effectId;
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double mStartTime;
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double mDuration;
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public:
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Effect(char id, double start_time, double duration);
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virtual ~Effect() = default;
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virtual void activate(Arkanoid& game) = 0;
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virtual void activate(Ball& ball) = 0;
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virtual void deactivate(Arkanoid& game) = 0;
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bool isExpired(double time);
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friend class SlowingBonus;
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friend class TripleBallBonus;
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friend class Arkanoid;
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};
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class SlowingEffect : public Effect {
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private:
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float mSlowingFactor = 0.1;
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char id = _EFFECT_SLOWING_ID;
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public:
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SlowingEffect(double start_time, double duration);
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void activate(Arkanoid& game);
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void activate(Ball& ball);
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void deactivate(Arkanoid& game);
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};
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