#include #include #include #include #include #include using namespace std; const int min_distance = 5; const float G = 500; struct Ball { float radius; float mass; sf::Vector2f position; sf::Vector2f velocity; }; int main() { srand(time(0)); const int width = 1000; const int height = 800; const int n_balls = 15; // Шаг по времени const float delta_t = 0.1; sf::RenderWindow window(sf::VideoMode(width, height), "My window"); window.setFramerateLimit(60); sf::CircleShape circle(50.0f); circle.setFillColor({200, 216, 200}); std::vector balls; balls.resize(n_balls); for (int i = 0; i < n_balls; i++) { balls[i].radius = 4 + rand() % 8; balls[i].mass = balls[i].radius * balls[i].radius / 100; balls[i].position = {(float)(rand() % width), (float)(rand() % height)}; balls[i].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; } /* balls[0].radius = 15; balls[0].mass = 1000; balls[0].position = {(float)(rand() % width), (float)(rand() % height)}; balls[0].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; */ while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) window.close(); } window.clear(sf::Color::Black); for (int i = 0; i < n_balls; i++) { balls[i].position += balls[i].velocity * delta_t; for (int j = 0; j < n_balls; ++j) { if (i == j) continue; float distance = std::sqrt((balls[j].position.x - balls[i].position.x) * (balls[j].position.x - balls[i].position.x) + (balls[j].position.y - balls[i].position.y) * (balls[j].position.y - balls[i].position.y)); if (distance < min_distance) continue; auto direction = balls[j].position - balls[i].position; balls[i].velocity += (direction * G * delta_t * balls[j].mass) / (distance * distance); } if (((balls[i].position.x - balls[i].radius) < 0) || (balls[i].position.x + balls[i].radius> width)) { balls[i].velocity.x = -balls[i].velocity.x; balls[i].position.x = (balls[i].position.x - balls[i].radius < 0 ? balls[i].radius : width - balls[i].radius); } if ((balls[i].position.y - balls[i].radius < 0) || (balls[i].position.y + balls[i].radius > height)) { balls[i].velocity.y = -balls[i].velocity.y; balls[i].position.y = (balls[i].position.y - balls[i].radius < 0 ? balls[i].radius : height - balls[i].radius); } circle.setRadius(balls[i].radius); circle.setOrigin(balls[i].radius, balls[i].radius); circle.setPosition(balls[i].position); window.draw(circle); } window.display(); } return 0; }