seminar9 homework
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								seminar09_libraries/01_balls/balls.cpp
									
										
									
									
									
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								seminar09_libraries/01_balls/balls.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,94 @@ | |||
| #include <SFML/Graphics.hpp> | ||||
| #include <iostream> | ||||
| #include <vector> | ||||
| #include <cstdlib> | ||||
| #include <ctime> | ||||
| 
 | ||||
| using namespace std; | ||||
| 
 | ||||
| 
 | ||||
| struct Ball | ||||
| { | ||||
|     float radius; | ||||
|     sf::Vector2f position; | ||||
|     sf::Vector2f velocity; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| int main() | ||||
| { | ||||
|     srand(time(0)); | ||||
|      | ||||
|     const int width = 1000; | ||||
|     const int height = 800; | ||||
|     const int n_balls = 100; | ||||
| 
 | ||||
|     // Шаг по времени
 | ||||
|     const float delta_t = 0.1; | ||||
| 
 | ||||
|     // Создаём экземпляр класса окно
 | ||||
|     sf::RenderWindow window(sf::VideoMode(width, height), "My window"); | ||||
|     // Задаём максимальное количество кадров в секунду
 | ||||
|     window.setFramerateLimit(60); | ||||
| 
 | ||||
|     // Так как sf::CircleShape занимает много памяти, создаём всего 1 экземпляр
 | ||||
|     sf::CircleShape circle(50.0f); | ||||
|     circle.setFillColor({200, 216, 200}); | ||||
| 
 | ||||
|     std::vector<Ball> balls; | ||||
|     balls.resize(n_balls); | ||||
|     for (int i = 0; i < n_balls; i++) | ||||
|     { | ||||
|         balls[i].radius = 4 + rand() % 8; | ||||
|         balls[i].position = {(float)(rand() % width), (float)(rand() % height)}; | ||||
|         balls[i].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; | ||||
|     } | ||||
| 
 | ||||
|     while (window.isOpen()) | ||||
|     { | ||||
|         sf::Event event; | ||||
|         while (window.pollEvent(event)) | ||||
|         { | ||||
|             // В данном примере проверяем окно на закрытие
 | ||||
|             if (event.type == sf::Event::Closed) | ||||
|                 window.close(); | ||||
|         } | ||||
| 
 | ||||
|         // очистить скрытый холст черным цветом
 | ||||
|         window.clear(sf::Color::Black); | ||||
| 
 | ||||
|         for (int i = 0; i < n_balls; i++) | ||||
|         { | ||||
|             balls[i].position += balls[i].velocity * delta_t; | ||||
| 
 | ||||
|             /*
 | ||||
|             if (balls[i].position.x < 0) | ||||
|                 balls[i].position.x += width; | ||||
|             if (balls[i].position.x > width) | ||||
|                 balls[i].position.x -= width; | ||||
| 
 | ||||
|             if (balls[i].position.y < 0) | ||||
|                 balls[i].position.y += height; | ||||
|             if (balls[i].position.y > height) | ||||
|                 balls[i].position.y -= height; | ||||
|             */ | ||||
| 
 | ||||
|             // Используем 1 sf::CircleShape, чтобы нарисовать все шары
 | ||||
|             circle.setRadius(balls[i].radius); | ||||
|             // setOrigin - задаёт центр объекта
 | ||||
|             // По умолчанию центр - в левом верхнем угле объекта
 | ||||
|             // Строка ниже устанавливает центр в центре шарика
 | ||||
|             // В дальнейшем функция, setPosition устанавливает положение шарика так, 
 | ||||
|             // чтобы его центр был в точке balls[i].position
 | ||||
|             circle.setOrigin(balls[i].radius, balls[i].radius); | ||||
|             circle.setPosition(balls[i].position); | ||||
|              | ||||
|             window.draw(circle); | ||||
|         } | ||||
| 
 | ||||
|         // отображаем содержимое скрытого холста на экран
 | ||||
|         window.display(); | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
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								seminar09_libraries/02_thor/Makefile
									
										
									
									
									
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								seminar09_libraries/02_thor/Makefile
									
										
									
									
									
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							|  | @ -0,0 +1,2 @@ | |||
| balls: | ||||
| 	g++ ./balls.cpp -std=c++11 -o balls.exe -I../../../3rdparty/SFML-2.5.1/include -L ../../../3rdparty/SFML-2.5.1/lib/ -lsfml-graphics -lsfml-window -lsfml-system  | ||||
							
								
								
									
										93
									
								
								seminar09_libraries/02_thor/balls.cpp
									
										
									
									
									
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								seminar09_libraries/02_thor/balls.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,93 @@ | |||
| #include <SFML/Graphics.hpp> | ||||
| #include <iostream> | ||||
| #include <vector> | ||||
| #include <cstdlib> | ||||
| #include <ctime> | ||||
| 
 | ||||
| using namespace std; | ||||
| 
 | ||||
| 
 | ||||
| struct Ball | ||||
| { | ||||
|     float radius; | ||||
|     sf::Vector2f position; | ||||
|     sf::Vector2f velocity; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| int main() | ||||
| { | ||||
|     srand(time(0)); | ||||
|      | ||||
|     const int width = 1000; | ||||
|     const int height = 800; | ||||
|     const int n_balls = 100; | ||||
|     // Шаг по времени
 | ||||
|     const float delta_t = 0.1; | ||||
| 
 | ||||
|     // Создаём экземпляр класса окно
 | ||||
|     sf::RenderWindow window(sf::VideoMode(width, height), "My window"); | ||||
|     // Задаём максимальное количество кадров в секунду
 | ||||
|     window.setFramerateLimit(60); | ||||
| 
 | ||||
|     // Так как sf::CircleShape занимает много памяти, создаём всего 1 экземпляр
 | ||||
|     sf::CircleShape circle(50.0f); | ||||
|     circle.setFillColor({200, 216, 200}); | ||||
| 
 | ||||
|     std::vector<Ball> balls; | ||||
|     balls.resize(n_balls); | ||||
|     for (int i = 0; i < n_balls; i++) | ||||
|     { | ||||
|         balls[i].radius = 4 + rand() % 8; | ||||
|         balls[i].position = {(float)(rand() % width), (float)(rand() % height)}; | ||||
|         balls[i].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; | ||||
|     } | ||||
| 
 | ||||
|     while (window.isOpen()) | ||||
|     { | ||||
|         sf::Event event; | ||||
|         while (window.pollEvent(event)) | ||||
|         { | ||||
|             // В данном примере проверяем окно на закрытие
 | ||||
|             if (event.type == sf::Event::Closed) | ||||
|                 window.close(); | ||||
|         } | ||||
| 
 | ||||
|         // очистить скрытый холст черным цветом
 | ||||
|         window.clear(sf::Color::Black); | ||||
| 
 | ||||
|         for (int i = 0; i < n_balls; i++) | ||||
|         { | ||||
|             balls[i].position += balls[i].velocity * delta_t; | ||||
| 
 | ||||
|              | ||||
|             if (balls[i].position.x < 0) | ||||
|                 balls[i].position.x += width; | ||||
|             if (balls[i].position.x > width) | ||||
|                 balls[i].position.x -= width; | ||||
| 
 | ||||
|             if (balls[i].position.y < 0) | ||||
|                 balls[i].position.y += height; | ||||
|             if (balls[i].position.y > height) | ||||
|                 balls[i].position.y -= height; | ||||
|              | ||||
| 
 | ||||
|             // Используем 1 sf::CircleShape, чтобы нарисовать все шары
 | ||||
|             circle.setRadius(balls[i].radius); | ||||
|             // setOrigin - задаёт центр объекта
 | ||||
|             // По умолчанию центр - в левом верхнем угле объекта
 | ||||
|             // Строка ниже устанавливает центр в центре шарика
 | ||||
|             // В дальнейшем функция, setPosition устанавливает положение шарика так, 
 | ||||
|             // чтобы его центр был в точке balls[i].position
 | ||||
|             circle.setOrigin(balls[i].radius, balls[i].radius); | ||||
|             circle.setPosition(balls[i].position); | ||||
|              | ||||
|             window.draw(circle); | ||||
|         } | ||||
| 
 | ||||
|         // отображаем содержимое скрытого холста на экран
 | ||||
|         window.display(); | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
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								seminar09_libraries/03_walls/balls.cpp
									
										
									
									
									
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								seminar09_libraries/03_walls/balls.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,90 @@ | |||
| #include <SFML/Graphics.hpp> | ||||
| #include <iostream> | ||||
| #include <vector> | ||||
| #include <cstdlib> | ||||
| #include <ctime> | ||||
| 
 | ||||
| using namespace std; | ||||
| 
 | ||||
| 
 | ||||
| struct Ball | ||||
| { | ||||
|     float radius; | ||||
|     sf::Vector2f position; | ||||
|     sf::Vector2f velocity; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| int main() | ||||
| { | ||||
|     srand(time(0)); | ||||
|      | ||||
|     const int width = 1000; | ||||
|     const int height = 800; | ||||
|     const int n_balls = 100; | ||||
| 
 | ||||
|     // Шаг по времени
 | ||||
|     const float delta_t = 0.1; ///
 | ||||
| 
 | ||||
|     // Создаём экземпляр класса окно
 | ||||
|     sf::RenderWindow window(sf::VideoMode(width, height), "My window"); | ||||
|     // Задаём максимальное количество кадров в секунду
 | ||||
|     window.setFramerateLimit(60); | ||||
| 
 | ||||
|     // Так как sf::CircleShape занимает много памяти, создаём всего 1 экземпляр
 | ||||
|     sf::CircleShape circle(50.0f); | ||||
|     circle.setFillColor({200, 216, 200}); | ||||
| 
 | ||||
|     std::vector<Ball> balls; | ||||
|     balls.resize(n_balls); | ||||
|     for (int i = 0; i < n_balls; i++) | ||||
|     { | ||||
|         balls[i].radius = 4 + rand() % 8; | ||||
|         balls[i].position = {(float)(rand() % width), (float)(rand() % height)}; | ||||
|         balls[i].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; | ||||
|     } | ||||
| 
 | ||||
|     while (window.isOpen()) | ||||
|     { | ||||
|         sf::Event event; | ||||
|         while (window.pollEvent(event)) | ||||
|         { | ||||
|             // В данном примере проверяем окно на закрытие
 | ||||
|             if (event.type == sf::Event::Closed) | ||||
|                 window.close(); | ||||
|         } | ||||
| 
 | ||||
|         // очистить скрытый холст черным цветом
 | ||||
|         window.clear(sf::Color::Black); | ||||
| 
 | ||||
|         for (int i = 0; i < n_balls; i++) | ||||
|         { | ||||
|             balls[i].position += balls[i].velocity * delta_t; | ||||
| 
 | ||||
|              | ||||
|             if ((balls[i].position.x < 0) || (balls[i].position.x > width)) | ||||
|                 balls[i].velocity.x = -balls[i].velocity.x; | ||||
| 
 | ||||
|             if ((balls[i].position.y < 0) || (balls[i].position.y > height)) | ||||
|                 balls[i].velocity.y = -balls[i].velocity.y; | ||||
|              | ||||
| 
 | ||||
|             // Используем 1 sf::CircleShape, чтобы нарисовать все шары
 | ||||
|             circle.setRadius(balls[i].radius); | ||||
|             // setOrigin - задаёт центр объекта
 | ||||
|             // По умолчанию центр - в левом верхнем угле объекта
 | ||||
|             // Строка ниже устанавливает центр в центре шарика
 | ||||
|             // В дальнейшем функция, setPosition устанавливает положение шарика так, 
 | ||||
|             // чтобы его центр был в точке balls[i].position
 | ||||
|             circle.setOrigin(balls[i].radius, balls[i].radius); | ||||
|             circle.setPosition(balls[i].position); | ||||
|              | ||||
|             window.draw(circle); | ||||
|         } | ||||
| 
 | ||||
|         // отображаем содержимое скрытого холста на экран
 | ||||
|         window.display(); | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
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								seminar09_libraries/04_n_bodies/balls.cpp
									
										
									
									
									
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								seminar09_libraries/04_n_bodies/balls.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,89 @@ | |||
| #include <SFML/Graphics.hpp> | ||||
| #include <iostream> | ||||
| #include <vector> | ||||
| #include <cstdlib> | ||||
| #include <ctime> | ||||
| #include <cmath> | ||||
| 
 | ||||
| using namespace std; | ||||
| 
 | ||||
| const int min_distance = 5; | ||||
| const float G = 500; | ||||
| 
 | ||||
| struct Ball | ||||
| { | ||||
|     float radius; | ||||
|     float mass = 1; | ||||
|     sf::Vector2f position; | ||||
|     sf::Vector2f velocity; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| int main() | ||||
| { | ||||
|     srand(time(0)); | ||||
|      | ||||
|     const int width = 1000; | ||||
|     const int height = 800; | ||||
|     const int n_balls = 15; | ||||
| 
 | ||||
|     // Шаг по времени
 | ||||
|     const float delta_t = 0.1; | ||||
|     sf::RenderWindow window(sf::VideoMode(width, height), "My window"); | ||||
|     window.setFramerateLimit(60); | ||||
|     sf::CircleShape circle(50.0f); | ||||
|     circle.setFillColor({200, 216, 200}); | ||||
|     std::vector<Ball> balls; | ||||
|     balls.resize(n_balls); | ||||
|     for (int i = 0; i < n_balls; i++) | ||||
|     { | ||||
|         balls[i].radius = 4 + rand() % 8; | ||||
|         balls[i].position = {(float)(rand() % width), (float)(rand() % height)}; | ||||
|         balls[i].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; | ||||
|     } | ||||
|     while (window.isOpen()) | ||||
|     { | ||||
|         sf::Event event; | ||||
|         while (window.pollEvent(event)) | ||||
|         { | ||||
|             if (event.type == sf::Event::Closed) | ||||
|                 window.close(); | ||||
|         } | ||||
| 
 | ||||
|         window.clear(sf::Color::Black); | ||||
| 
 | ||||
|         for (int i = 0; i < n_balls; i++) | ||||
|         { | ||||
|              | ||||
|             balls[i].position += balls[i].velocity * delta_t; | ||||
|             for (int j = 0; j < n_balls; ++j) { | ||||
|                 if (i == j) | ||||
|                         continue; | ||||
|                 float distance = std::sqrt((balls[j].position.x - balls[i].position.x) * (balls[j].position.x - balls[i].position.x) + (balls[j].position.y - balls[i].position.y) * (balls[j].position.y - balls[i].position.y));  | ||||
|                 if (distance < min_distance) | ||||
|                         continue; | ||||
|                 auto direction = balls[j].position - balls[i].position; | ||||
|                 balls[i].velocity += (direction * G * delta_t * balls[j].mass) / (distance * distance); | ||||
|                 } | ||||
|              | ||||
|             if (((balls[i].position.x - balls[i].radius) < 0) || (balls[i].position.x + balls[i].radius> width)) { | ||||
|                 balls[i].velocity.x = -balls[i].velocity.x; | ||||
|                 balls[i].position.x = (balls[i].position.x - balls[i].radius < 0 ? balls[i].radius : width - balls[i].radius); | ||||
|             } | ||||
|             if ((balls[i].position.y - balls[i].radius < 0) || (balls[i].position.y + balls[i].radius > height)) { | ||||
|                 balls[i].velocity.y = -balls[i].velocity.y; | ||||
|                 balls[i].position.y = (balls[i].position.y - balls[i].radius < 0 ? balls[i].radius : height - balls[i].radius); | ||||
|             } | ||||
| 
 | ||||
|             circle.setRadius(balls[i].radius); | ||||
|             circle.setOrigin(balls[i].radius, balls[i].radius); | ||||
|             circle.setPosition(balls[i].position); | ||||
|              | ||||
|             window.draw(circle); | ||||
|         } | ||||
| 
 | ||||
|         window.display(); | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
										95
									
								
								seminar09_libraries/05_n_bodies_mass/balls.cpp
									
										
									
									
									
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								seminar09_libraries/05_n_bodies_mass/balls.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,95 @@ | |||
| #include <SFML/Graphics.hpp> | ||||
| #include <iostream> | ||||
| #include <vector> | ||||
| #include <cstdlib> | ||||
| #include <ctime> | ||||
| #include <cmath> | ||||
| 
 | ||||
| using namespace std; | ||||
| 
 | ||||
| const int min_distance = 5; | ||||
| const float G = 500; | ||||
| 
 | ||||
| struct Ball | ||||
| { | ||||
|     float radius; | ||||
|     float mass; | ||||
|     sf::Vector2f position; | ||||
|     sf::Vector2f velocity; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| int main() | ||||
| { | ||||
|     srand(time(0)); | ||||
|      | ||||
|     const int width = 1000; | ||||
|     const int height = 800; | ||||
|     const int n_balls = 15; | ||||
| 
 | ||||
|     // Шаг по времени
 | ||||
|     const float delta_t = 0.1; | ||||
|     sf::RenderWindow window(sf::VideoMode(width, height), "My window"); | ||||
|     window.setFramerateLimit(60); | ||||
|     sf::CircleShape circle(50.0f); | ||||
|     circle.setFillColor({200, 216, 200}); | ||||
|     std::vector<Ball> balls; | ||||
|     balls.resize(n_balls); | ||||
|     for (int i = 0; i < n_balls; i++) | ||||
|     { | ||||
|         balls[i].radius = 4 + rand() % 8; | ||||
|         balls[i].mass = balls[i].radius * balls[i].radius / 100; | ||||
|         balls[i].position = {(float)(rand() % width), (float)(rand() % height)}; | ||||
|         balls[i].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; | ||||
|     } | ||||
| /*    balls[0].radius = 15;
 | ||||
|     balls[0].mass = 1000; | ||||
|     balls[0].position = {(float)(rand() % width), (float)(rand() % height)}; | ||||
|     balls[0].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; | ||||
|     */ | ||||
|     while (window.isOpen()) | ||||
|     { | ||||
|         sf::Event event; | ||||
|         while (window.pollEvent(event)) | ||||
|         { | ||||
|             if (event.type == sf::Event::Closed) | ||||
|                 window.close(); | ||||
|         } | ||||
| 
 | ||||
|         window.clear(sf::Color::Black); | ||||
| 
 | ||||
|         for (int i = 0; i < n_balls; i++) | ||||
|         { | ||||
|              | ||||
|             balls[i].position += balls[i].velocity * delta_t; | ||||
|             for (int j = 0; j < n_balls; ++j) { | ||||
|                 if (i == j) | ||||
|                         continue; | ||||
|                 float distance = std::sqrt((balls[j].position.x - balls[i].position.x) * (balls[j].position.x - balls[i].position.x) + (balls[j].position.y - balls[i].position.y) * (balls[j].position.y - balls[i].position.y));  | ||||
|                 if (distance < min_distance) | ||||
|                         continue; | ||||
|                 auto direction = balls[j].position - balls[i].position; | ||||
|                 balls[i].velocity += (direction * G * delta_t * balls[j].mass) / (distance * distance); | ||||
|                 } | ||||
|              | ||||
|             if (((balls[i].position.x - balls[i].radius) < 0) || (balls[i].position.x + balls[i].radius> width)) { | ||||
|                 balls[i].velocity.x = -balls[i].velocity.x; | ||||
|                 balls[i].position.x = (balls[i].position.x - balls[i].radius < 0 ? balls[i].radius : width - balls[i].radius); | ||||
|             } | ||||
|             if ((balls[i].position.y - balls[i].radius < 0) || (balls[i].position.y + balls[i].radius > height)) { | ||||
|                 balls[i].velocity.y = -balls[i].velocity.y; | ||||
|                 balls[i].position.y = (balls[i].position.y - balls[i].radius < 0 ? balls[i].radius : height - balls[i].radius); | ||||
|             } | ||||
| 
 | ||||
|             circle.setRadius(balls[i].radius); | ||||
|             circle.setOrigin(balls[i].radius, balls[i].radius); | ||||
|             circle.setPosition(balls[i].position); | ||||
|              | ||||
|             window.draw(circle); | ||||
|         } | ||||
| 
 | ||||
|         window.display(); | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
										99
									
								
								seminar09_libraries/06_n_bodies_charges/balls.cpp
									
										
									
									
									
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								seminar09_libraries/06_n_bodies_charges/balls.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,99 @@ | |||
| #include <SFML/Graphics.hpp> | ||||
| #include <iostream> | ||||
| #include <vector> | ||||
| #include <cstdlib> | ||||
| #include <ctime> | ||||
| #include <cmath> | ||||
| 
 | ||||
| using namespace std; | ||||
| 
 | ||||
| const int min_distance = 5; | ||||
| const float K = 25; | ||||
| 
 | ||||
| struct Ball | ||||
| { | ||||
|     float radius; | ||||
|     float charge; | ||||
|     sf::Vector2f position; | ||||
|     sf::Vector2f velocity; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| int main() | ||||
| { | ||||
|     srand(time(0)); | ||||
|      | ||||
|     const int width = 1000; | ||||
|     const int height = 800; | ||||
|     int n_balls = 4; | ||||
| 
 | ||||
|     const float delta_t = 0.1; | ||||
|     sf::RenderWindow window(sf::VideoMode(width, height), "My window"); | ||||
|     window.setFramerateLimit(60); | ||||
|     sf::CircleShape circle(50.0f); | ||||
| 
 | ||||
|     std::vector<Ball> balls; | ||||
|     balls.resize(n_balls); | ||||
|     for (int i = 0; i < n_balls; i++) | ||||
|     { | ||||
|         balls[i].radius = 4 + rand() % 8; | ||||
|         balls[i].charge = (rand() % 8 - rand() % 8) * balls[i].radius * balls[i].radius; | ||||
|         while (!balls[i].charge) { | ||||
|             balls[i].charge = (rand() % 8 - rand() % 8) * balls[i].radius * balls[i].radius; | ||||
|         } | ||||
|         balls[i].position = {(float)(rand() % width), (float)(rand() % height)}; | ||||
|         balls[i].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)}; | ||||
|     } | ||||
|     while (window.isOpen()) | ||||
|     { | ||||
|         sf::Event event; | ||||
|         while (window.pollEvent(event)) | ||||
|         { | ||||
|             if (event.type == sf::Event::Closed) | ||||
|                 window.close(); | ||||
|         } | ||||
| 
 | ||||
|         window.clear(sf::Color::Black); | ||||
| 
 | ||||
|         for (int i = 0; i < n_balls; i++) | ||||
|         { | ||||
|              | ||||
|             balls[i].position += balls[i].velocity * delta_t; | ||||
|             for (int j = 0; j < n_balls; ++j) { | ||||
|                 if (i == j) | ||||
|                         continue; | ||||
|                 float distance = std::sqrt((balls[j].position.x - balls[i].position.x) * (balls[j].position.x - balls[i].position.x) + (balls[j].position.y - balls[i].position.y) * (balls[j].position.y - balls[i].position.y));  | ||||
|                 if (distance < min_distance) | ||||
|                         continue; | ||||
|                 auto direction = balls[j].position - balls[i].position; | ||||
|                 if (balls[i].charge * balls[j].charge > 0) | ||||
|                         balls[i].velocity -= (direction * K * delta_t * std::abs(balls[j].charge)) / (distance * distance); | ||||
|                 else | ||||
|                         balls[i].velocity += (direction * K * delta_t * std::abs(balls[j].charge)) / (distance * distance); | ||||
|                 } | ||||
|              | ||||
|             if (((balls[i].position.x - balls[i].radius) < 0) || (balls[i].position.x + balls[i].radius> width)) { | ||||
|                 balls[i].velocity.x = -balls[i].velocity.x; | ||||
|                 balls[i].position.x = (balls[i].position.x - balls[i].radius < 0 ? balls[i].radius : width - balls[i].radius); | ||||
|             } | ||||
|             if ((balls[i].position.y - balls[i].radius < 0) || (balls[i].position.y + balls[i].radius > height)) { | ||||
|                 balls[i].velocity.y = -balls[i].velocity.y; | ||||
|                 balls[i].position.y = (balls[i].position.y - balls[i].radius < 0 ? balls[i].radius : height - balls[i].radius); | ||||
|             } | ||||
| 
 | ||||
|             circle.setRadius(balls[i].radius); | ||||
|             circle.setOrigin(balls[i].radius, balls[i].radius); | ||||
|             circle.setPosition(balls[i].position); | ||||
|              | ||||
|             if (balls[i].charge > 0) | ||||
|                    circle.setFillColor({static_cast<unsigned char>(balls[i].charge/1152 * 255 + 100), 0, 0});  | ||||
|             else | ||||
|                    circle.setFillColor({0, 0, static_cast<unsigned char>(std::abs(balls[i].charge)/1152 * 255 + 100)});  | ||||
|             window.draw(circle); | ||||
|         } | ||||
| 
 | ||||
|         window.display(); | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
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								seminar09_libraries/07_n_bodies_charges_mouse/balls.cpp
									
										
									
									
									
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								seminar09_libraries/07_n_bodies_charges_mouse/balls.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,114 @@ | |||
| #include <SFML/Graphics.hpp> | ||||
| #include <iostream> | ||||
| #include <vector> | ||||
| #include <cstdlib> | ||||
| #include <ctime> | ||||
| #include <cmath> | ||||
| 
 | ||||
| using namespace std; | ||||
| 
 | ||||
| const int min_distance = 5; | ||||
| const float K = 5; | ||||
| 
 | ||||
| struct Ball | ||||
| { | ||||
|     float radius; | ||||
|     float charge; | ||||
|     sf::Vector2f position; | ||||
|     sf::Vector2f velocity; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| int main() | ||||
| { | ||||
|     srand(time(0)); | ||||
|      | ||||
|     const int width = 1000; | ||||
|     const int height = 800; | ||||
|     int n_balls = 0; | ||||
| 
 | ||||
|     char sign = 1; | ||||
| 
 | ||||
|     // Шаг по времени
 | ||||
|     const float delta_t = 0.1; | ||||
|     sf::RenderWindow window(sf::VideoMode(width, height), "My window"); | ||||
|     window.setFramerateLimit(60); | ||||
|     sf::CircleShape circle(50.0f); | ||||
| 
 | ||||
|     std::vector<Ball> balls; | ||||
|     balls.resize(n_balls); | ||||
|    while (window.isOpen()) | ||||
|     { | ||||
|         sf::Event event; | ||||
|         while (window.pollEvent(event)) | ||||
|         { | ||||
|             if (event.type == sf::Event::Closed) | ||||
|                 window.close(); | ||||
|             if (event.type == sf::Event::KeyPressed) { | ||||
|                 if (event.key.code == sf::Keyboard::LShift) { | ||||
|                     sign = -1; | ||||
|                 } | ||||
|             } | ||||
|             if (event.type == sf::Event::KeyReleased) { | ||||
|                 if (event.key.code == sf::Keyboard::LShift) { | ||||
|                     sign = 1; | ||||
|                 } | ||||
|             } | ||||
|             if(event.type == sf::Event::MouseButtonPressed) { | ||||
|                 Ball b; | ||||
|                 if(event.mouseButton.button == sf::Mouse::Right) | ||||
|                     b.radius = 15; | ||||
|                 else if(event.mouseButton.button == sf::Mouse::Left) | ||||
|                     b.radius = 5; | ||||
|                 b.charge = sign * b.radius * b.radius; | ||||
|                 b.position = {(float)(event.mouseButton.x), (float)(event.mouseButton.y)}; | ||||
|                 b.velocity = {(float)(0), (float)(0)}; | ||||
|                 balls.push_back(b); | ||||
|                 n_balls++; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         window.clear(sf::Color::Black); | ||||
| 
 | ||||
|         for (int i = 0; i < n_balls; i++) | ||||
|         { | ||||
|              | ||||
|             balls[i].position += balls[i].velocity * delta_t; | ||||
|             for (int j = 0; j < n_balls; ++j) { | ||||
|                 if (i == j) | ||||
|                         continue; | ||||
|                 float distance = std::sqrt((balls[j].position.x - balls[i].position.x) * (balls[j].position.x - balls[i].position.x) + (balls[j].position.y - balls[i].position.y) * (balls[j].position.y - balls[i].position.y));  | ||||
|                 if (distance < min_distance) | ||||
|                         continue; | ||||
|                 auto direction = balls[j].position - balls[i].position; | ||||
|                 if (balls[i].charge * balls[j].charge > 0) | ||||
|                         balls[i].velocity -= (direction * K * delta_t * std::abs(balls[j].charge)) / (distance * distance); | ||||
|                 else | ||||
|                         balls[i].velocity += (direction * K * delta_t * std::abs(balls[j].charge)) / (distance * distance); | ||||
|                 } | ||||
|              | ||||
|             if (((balls[i].position.x - balls[i].radius) < 0) || (balls[i].position.x + balls[i].radius> width)) { | ||||
|                 balls[i].velocity.x = -balls[i].velocity.x; | ||||
|                 balls[i].position.x = (balls[i].position.x - balls[i].radius < 0 ? balls[i].radius : width - balls[i].radius); | ||||
|             } | ||||
|             if ((balls[i].position.y - balls[i].radius < 0) || (balls[i].position.y + balls[i].radius > height)) { | ||||
|                 balls[i].velocity.y = -balls[i].velocity.y; | ||||
|                 balls[i].position.y = (balls[i].position.y - balls[i].radius < 0 ? balls[i].radius : height - balls[i].radius); | ||||
|             } | ||||
| 
 | ||||
|             circle.setRadius(balls[i].radius); | ||||
|             circle.setOrigin(balls[i].radius, balls[i].radius); | ||||
|             circle.setPosition(balls[i].position); | ||||
|              | ||||
|             if (balls[i].charge > 0) | ||||
|                    circle.setFillColor({200, 0, 0});  | ||||
|             else | ||||
|                    circle.setFillColor({0, 0, 200});  | ||||
|             window.draw(circle); | ||||
|         } | ||||
| 
 | ||||
|         window.display(); | ||||
|     } | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
							
								
								
									
										
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		Reference in a new issue