seminar9 homework
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seminar09_libraries/04_n_bodies/balls.cpp
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seminar09_libraries/04_n_bodies/balls.cpp
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <vector>
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#include <cstdlib>
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#include <ctime>
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#include <cmath>
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using namespace std;
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const int min_distance = 5;
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const float G = 500;
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struct Ball
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{
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float radius;
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float mass = 1;
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sf::Vector2f position;
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sf::Vector2f velocity;
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};
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int main()
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{
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srand(time(0));
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const int width = 1000;
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const int height = 800;
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const int n_balls = 15;
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// Шаг по времени
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const float delta_t = 0.1;
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sf::RenderWindow window(sf::VideoMode(width, height), "My window");
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window.setFramerateLimit(60);
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sf::CircleShape circle(50.0f);
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circle.setFillColor({200, 216, 200});
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std::vector<Ball> balls;
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balls.resize(n_balls);
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for (int i = 0; i < n_balls; i++)
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{
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balls[i].radius = 4 + rand() % 8;
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balls[i].position = {(float)(rand() % width), (float)(rand() % height)};
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balls[i].velocity = {(float)(rand() % 100 - 50), (float)(rand() % 100 - 50)};
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}
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while (window.isOpen())
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{
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sf::Event event;
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while (window.pollEvent(event))
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{
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if (event.type == sf::Event::Closed)
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window.close();
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}
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window.clear(sf::Color::Black);
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for (int i = 0; i < n_balls; i++)
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{
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balls[i].position += balls[i].velocity * delta_t;
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for (int j = 0; j < n_balls; ++j) {
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if (i == j)
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continue;
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float distance = std::sqrt((balls[j].position.x - balls[i].position.x) * (balls[j].position.x - balls[i].position.x) + (balls[j].position.y - balls[i].position.y) * (balls[j].position.y - balls[i].position.y));
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if (distance < min_distance)
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continue;
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auto direction = balls[j].position - balls[i].position;
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balls[i].velocity += (direction * G * delta_t * balls[j].mass) / (distance * distance);
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}
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if (((balls[i].position.x - balls[i].radius) < 0) || (balls[i].position.x + balls[i].radius> width)) {
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balls[i].velocity.x = -balls[i].velocity.x;
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balls[i].position.x = (balls[i].position.x - balls[i].radius < 0 ? balls[i].radius : width - balls[i].radius);
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}
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if ((balls[i].position.y - balls[i].radius < 0) || (balls[i].position.y + balls[i].radius > height)) {
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balls[i].velocity.y = -balls[i].velocity.y;
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balls[i].position.y = (balls[i].position.y - balls[i].radius < 0 ? balls[i].radius : height - balls[i].radius);
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}
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circle.setRadius(balls[i].radius);
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circle.setOrigin(balls[i].radius, balls[i].radius);
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circle.setPosition(balls[i].position);
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window.draw(circle);
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}
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window.display();
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}
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return 0;
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}
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