restructured

This commit is contained in:
nihonium 2022-10-22 18:26:37 +03:00
parent c495b7c47f
commit 66cefdfd63
Signed by: nihonium
GPG key ID: 0251623741027CFC
204 changed files with 538 additions and 13662 deletions

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#include <iostream>
#include <math.h>
#include <cstdlib>
#include "circle.h"
#include "point.h"
Circle::Circle(const Point& acenter, float aradius) {
mCenter = acenter;
mRadius = aradius;
}
Circle::Circle() {
mCenter = Point {0, 0};
mRadius = 1;
}
Circle::Circle(const Circle& circle) {
mCenter = circle.mCenter;
mRadius = circle.mRadius;
}
Point Circle::getCenter() const { return mCenter; }
float Circle::getRadius() const { return mRadius; }
void Circle::setCenter(const Point& p) {
mCenter = p;
}
void Circle::setRadius(float radius) {
mRadius = radius > 0 ? radius : 0;
}
float Circle::getArea() const {
return abs(mRadius * mRadius * M_PI);
}
float Circle::getDistance(const Point& p) {
return mCenter.distance(p) - mRadius;
}
bool Circle::isColliding(const Circle& c) const {
return (mCenter.distance(c.getCenter()) - (mRadius + c.getRadius()) > 0) ? false : true;
}
void Circle::move(const Point& p) {
mCenter = mCenter + p;
}

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#include "point.h"
class Circle
{
private:
Point mCenter;
float mRadius;
public:
Circle(const Point& acenter, float aradius);
Circle();
Circle(const Circle& circle);
Point getCenter() const;
float getRadius() const;
void setCenter(const Point& p);
void setRadius(float radius);
float getArea() const;
float getDistance(const Point& p);
bool isColliding(const Circle& c) const;
void move(const Point& p);
};

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#include <iostream>
#include "point.h"
#include "circle.h"
using std::cout, std::endl;
int main()
{
Point p = {7, -1};
Point q = {-4, 2};
cout << "Point p = " << p << endl;
cout << "Point q = " << q << endl;
cout << "p + q = " << p + q << endl;
Circle a {{4, 1}, 3};
Circle b;
// b = a;
cout << "Circle a: center: " << a.getCenter() << " radius: " << a.getRadius() << endl;
cout << "Circle b: center: " << b.getCenter() << " radius: " << b.getRadius() << endl;
cout << "Area of a = " << a.getArea() << endl;
cout << "Distance from point p to circle a = " << a.getDistance(p) << endl;
cout << "Collisions:" << endl;
if (a.isColliding(b))
cout << "Yes, a is colliding b" << endl;
else
cout << "No, a isn't colliding b" << endl;
cout << "Moving b by {1, 1}:" << endl;
b.move({1, 1});
if (a.isColliding(b))
cout << "Yes, a is colliding b" << endl;
else
cout << "No, a isn't colliding b" << endl;
}

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#include <iostream>
#include <cmath>
#include "point.h"
Point::Point(float x, float y)
{
mx = x;
my = y;
}
Point::Point()
{
mx = 0;
my = 0;
}
float Point::getX() const
{
return mx;
}
float Point::getY() const
{
return my;
}
void Point::setX(float x)
{
mx = x;
}
void Point::setY(float y)
{
my = y;
}
float Point::norm() const
{
return std::sqrt(mx * mx + my * my);
}
void Point::normalize()
{
float pnorm = norm();
mx /= pnorm;
my /= pnorm;
}
float Point::distance(const Point& p) const
{
return std::sqrt((p.mx - mx) * (p.mx - mx) + (p.my - my) * (p.my - my));
}
Point Point::operator+(const Point& right) const
{
Point result = {mx + right.mx, my + right.my};
return result;
}
Point Point::operator*(float a) const
{
Point result = {a * mx, a * my};
return result;
}
Point operator*(float a, const Point& p)
{
Point result = {a * p.mx, a * p.my};
return result;
}
std::ostream& operator<<(std::ostream& left, const Point& right)
{
left << "(" << right.mx << ", " << right.my << ")";
return left;
}

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#pragma once
/*
Поля x и y сделаны приватными
Конкретно для этого класса их можно было сделать публичными
Так как пользователь всё-равно будет иметь доступ без ограничений к этим полям через геттеры и сеттеры
Но они сделаны приватными для образовательных целей
*/
class Point
{
private:
float mx, my;
public:
Point(float x, float y);
Point();
float getX() const;
float getY() const;
void setX(float x);
void setY(float y);
void normalize();
float distance(const Point& p) const;
float norm() const;
Point operator+(const Point& right) const;
Point operator*(float a) const;
friend Point operator*(float a, const Point& p);
friend std::ostream& operator<<(std::ostream& left, const Point& right);
};