seminar13 - arkanoid, refactored some code
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3 changed files with 36 additions and 48 deletions
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@ -9,7 +9,7 @@ class Effect;
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class Arkanoid
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{
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protected:
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private:
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// Константы:
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// Цвет задника
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const sf::Color kBackgroundColor {12, 31, 47};
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@ -18,8 +18,6 @@ protected:
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// Максимально возможное количество бонусов в один момент времени
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const unsigned kMaxNumBonuses {10};
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// Поля:
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// Время, которое прошло с начала игры в секундах
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double m_time;
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// Границы игрового поля
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@ -6,6 +6,11 @@
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#include "ball.hpp"
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#include "paddle.hpp"
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/* =============
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* ===Bonuses===
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* =============
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* */
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Bonus::Bonus(sf::Vector2f position): m_position(position)
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{
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m_time = 0;
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@ -55,9 +60,10 @@ void TripleBallBonus::activate(Arkanoid& game)
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bool isSlowed = false;
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bool toApply = true;
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Effect* slowing_effect = nullptr;
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for (auto it = game.m_effects.begin(); it != game.m_effects.end();) {
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if ((*it)->effectId == 0) {
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if ((*it)->effectId == _EFFECT_SLOWING_ID) {
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isSlowed = true;
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slowing_effect = *it;
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break;
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@ -100,8 +106,6 @@ void TripleBallBonus::activate(Arkanoid& game)
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}
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}
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TripleBallBonus::~TripleBallBonus() {}
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/*
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* EnlargePaddleBonus
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* */
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@ -126,8 +130,6 @@ void EnlargePaddleBonus::activate(Arkanoid& game)
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}
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}
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EnlargePaddleBonus::~EnlargePaddleBonus() {}
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/*
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* ShrinkPaddleBonus
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* */
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@ -151,8 +153,6 @@ void ShrinkPaddleBonus::activate(Arkanoid& game)
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}
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}
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ShrinkPaddleBonus::~ShrinkPaddleBonus() {}
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/*
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* SlowingBonus
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* */
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@ -165,16 +165,18 @@ void SlowingBonus::draw(sf::RenderWindow& window) const
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shape.setPosition(m_position);
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window.draw(shape);
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/*static sf::RectangleShape rect(sf::Vector2f{radius, radius / 2});
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rect.setFillColor(sf::Color::Red);
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rect.setPosition(m_position - sf::Vector2f{radius /2, radius / 4});
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window.draw(rect);*/
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static sf::CircleShape clock(radius / 2);
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clock.setOutlineColor(sf::Color::Red);
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clock.setOutlineThickness(3);
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clock.setPosition(m_position - sf::Vector2f{radius /2, radius / 2});
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window.draw(clock);
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}
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void SlowingBonus::activate(Arkanoid& game)
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{
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bool isAlreadySlowed = false;
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for (auto it = game.m_effects.begin(); it != game.m_effects.end();) {
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if ((*it)->effectId == 0) {
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if ((*it)->effectId == _EFFECT_SLOWING_ID) {
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(*it)->mDuration += mDuration;
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isAlreadySlowed = true;
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break;
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@ -187,10 +189,9 @@ void SlowingBonus::activate(Arkanoid& game)
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}
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}
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SlowingBonus::~SlowingBonus() {}
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/*
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* Effects
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/* =============
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* ===Effects===
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* =============
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* */
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Effect::Effect(char id, double start_time, double duration) : effectId(id), mStartTime(start_time), mDuration(duration) {};
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@ -201,30 +202,20 @@ bool Effect::isExpired(double time) {
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return true;
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}
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SlowingEffect::SlowingEffect(double start_time, double duration) : Effect(0, start_time, duration) {};
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SlowingEffect::SlowingEffect(double start_time, double duration) : Effect(_EFFECT_SLOWING_ID, start_time, duration) {};
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void SlowingEffect::activate(Arkanoid& game) {
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for (Ball& ball : game.m_balls)
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{
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//if (!(ball.affectedBy & 0b00000001)) {
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//ball.affectedBy |= 0b00000001;
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for (Ball& ball : game.m_balls) {
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ball.velocity = sf::Vector2f{ball.velocity.x * mSlowingFactor, ball.velocity.y * mSlowingFactor};
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//}
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}
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}
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void SlowingEffect::activate(Ball& ball) {
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//if (!(ball.affectedBy & 0b00000001)) {
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//ball.affectedBy |= 0b00000001;
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ball.velocity = sf::Vector2f{ball.velocity.x * mSlowingFactor, ball.velocity.y * mSlowingFactor};
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ball.velocity = sf::Vector2f{ball.velocity.x * mSlowingFactor, ball.velocity.y * mSlowingFactor};
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}
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void SlowingEffect::deactivate(Arkanoid& game) {
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for (Ball& ball : game.m_balls)
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{
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//if (ball.affectedBy & 0b00000001) {
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ball.velocity = sf::Vector2f{ball.velocity.x / mSlowingFactor, ball.velocity.y / mSlowingFactor};
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// ball.affectedBy &= 0b11111110;
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//}
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for (Ball& ball : game.m_balls) {
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ball.velocity = sf::Vector2f{ball.velocity.x / mSlowingFactor, ball.velocity.y / mSlowingFactor};
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}
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}
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@ -17,9 +17,9 @@ protected:
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public:
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Bonus(sf::Vector2f position);
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void update(float dt);
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virtual void draw(sf::RenderWindow& window) const {};
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virtual void activate(Arkanoid& game){};
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virtual ~Bonus(){};
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virtual void draw(sf::RenderWindow& window) const = 0;
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virtual void activate(Arkanoid& game) = 0;
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virtual ~Bonus() = default;
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bool isColiding(const Paddle& paddle) const;
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// Класс Arkanoid должен быть дружественным, так как он может менять внутреннее объекта-бонуса
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@ -31,7 +31,6 @@ public:
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TripleBallBonus(sf::Vector2f position): Bonus(position) {};
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void draw(sf::RenderWindow& window) const;
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void activate(Arkanoid& game);
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~TripleBallBonus();
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};
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class EnlargePaddleBonus : public Bonus {
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@ -39,7 +38,6 @@ public:
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EnlargePaddleBonus(sf::Vector2f position): Bonus(position) {};
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void draw(sf::RenderWindow& window) const;
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void activate(Arkanoid& game);
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~EnlargePaddleBonus();
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};
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class ShrinkPaddleBonus : public Bonus {
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@ -47,7 +45,6 @@ public:
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ShrinkPaddleBonus(sf::Vector2f position): Bonus(position) {};
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void draw(sf::RenderWindow& window) const;
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void activate(Arkanoid& game);
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~ShrinkPaddleBonus();
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};
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class SlowingBonus : public Bonus {
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@ -57,25 +54,27 @@ public:
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SlowingBonus(sf::Vector2f position): Bonus(position) {};
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void draw(sf::RenderWindow& window) const;
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void activate(Arkanoid& game);
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~SlowingBonus();
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};
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/*
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* Effects
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* */
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#define _EFFECT_SLOWING_ID 0
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class Effect {
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private:
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protected:
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char effectId;
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double mStartTime;
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double mDuration;
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public:
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Effect(char id, double start_time, double duration);
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virtual void activate(Arkanoid& game) {};
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virtual void activate(Ball& ball) {};
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virtual void deactivate(Arkanoid& game) {};
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virtual ~Effect() = default;
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virtual void activate(Arkanoid& game) = 0;
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virtual void activate(Ball& ball) = 0;
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virtual void deactivate(Arkanoid& game) = 0;
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bool isExpired(double time);
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friend class SlowingBonus;
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friend class TripleBallBonus;
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friend class Arkanoid;
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@ -83,8 +82,8 @@ public:
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class SlowingEffect : public Effect {
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private:
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double mSlowingFactor = 0.1;
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char id = 0;
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float mSlowingFactor = 0.1;
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char id = _EFFECT_SLOWING_ID;
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public:
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SlowingEffect(double start_time, double duration);
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void activate(Arkanoid& game);
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