#pragma once
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
struct Paddle
{
inline static const sf::Color color {sf::Color::White};
sf::Vector2f position;
sf::Vector2f size;
Paddle();
Paddle(sf::Vector2f position, sf::Vector2f size);
sf::FloatRect getBorder() const;
void draw(sf::RenderWindow& window);
};