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Python

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# coding: utf-8
# license: GPLv3
from gameunit import *
from random import randint, choice
class Enemy(Attacker):
pass
def generate_random_enemy():
RandomEnemyType = choice(enemy_types)
enemy = RandomEnemyType()
return enemy
def generate_dragon_list(enemy_number):
enemy_list = [generate_random_enemy() for i in range(enemy_number)]
return enemy_list
class Dragon(Enemy):
def set_answer(self, answer):
self.__answer = answer
def check_answer(self, answer):
return answer == self.__answer
class GreenDragon(Dragon):
def __init__(self):
self._health = 200
self._attack = 10
self._color = 'зелёный'
def question(self):
x = randint(1,100)
y = randint(1,100)
self.__quest = str(x) + '+' + str(y)
self.set_answer(x + y)
return self.__quest
class RedDragon(Dragon):
def __init__(self):
self._health = 200
self._attack = 10
self._color = 'красный'
def question(self):
x = randint(1,100)
y = randint(1,100)
self.__quest = str(x) + '-' + str(y)
self.set_answer(x - y)
return self.__quest
class BlackDragon(Dragon):
def __init__(self):
self._health = 200
self._attack = 10
self._color = 'чёрный'
def question(self):
x = randint(1,100)
y = randint(1,100)
self.__quest = str(x) + '*' + str(y)
self.set_answer(x * y)
return self.__quest
#FIXME здесь также должны быть описаны классы RedDragon и BlackDragon
# красный дракон учит вычитанию, а чёрный -- умножению.
enemy_types = [GreenDragon, RedDragon, BlackDragon]